K-735 'Oberon' Deep Diving Transport
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О материале
«K-735 'Oberon' Deep Diving Transport» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
First of all, this sub is a remake of the amazing "K-24 Crocodile" by @Doomich. I have been given permission to upload my variations of his work, but all credit should really go to the original creator as my mods are only variations on his. His style defined my experience of Barotrauma as gritty, worn dark and utterly devoid of fancy, bright features. Sutlety lies in which switches to push when and to know what strengths and limitations your submarine has.
Requires the EK Dockyard mod to work. I have had some issues with a couple of things from this mod last few days, might remove objects from the mod.
Marlinsk Design Bureau. A underfunded and old fashion Subyard located in the colony of Syltarin. Due to lack of or unwillingnes to spend money to change assembly lines, their classes vary around much of the same compartments. This has lead to the more brighter and clewer engineers of Europa to seek their fortunes elsewhere, leaving behind the more second rate designers which accept working within the confines and limitations on what changes can be made, The most common approach on "new" designs are to just cobble together whatever can be found scattered around the yard or the seabed in the vicinity. The Ryza class being a good example of this. The assembly lines churn out their assigned compartments, whether they are needed or not, adding to the feel of a scrapyard. The electrical department are scrapped together by whoever are willing to work in the aging, obsolete and dark assembly lines. Alcohol is a neccesity to get through the gruelling shifts. Consequently, the electronics of the Marlinsk K-series are not the automated wonders of many other design bureau's. Work accidents, construction failures and submarine trial accidents are not uncommon.
Submarine in game description Marlinsk Design Bureau, Kosmos Class deep range cargo vessel used in the colonization of Europa. Participated in early volatile fuel experiments and the twin RBNY-5000 reactors seems to be suffering from it still. After the first encounters of Ballast Flora, she was retrofitted with a ballast fission cleaning system and a auxillary diesel engine. Heavily armed for abyss encounters and fitted with the Konusy shuttle, two airlocks and three docking ports.
The Oberon is a more mid-lategame sub then cruising the cold caverns. With a clever crew, she will do wonders. Careless sailors will find her a wrathful maiden. She has the size to absorb quite a lot of damage, but again, making her more sluggish. Power managment and sub knowledge are key features. It's a big sub and the crew will find themselves busy enough. I belive 3 humans and 1 npc would be quite ideal. For solo, bring 4 bots. Watch out for fuel consumption, as there are two reactors and a dieselgenerator nomming through your stocks if you choose to run everything at the same time. The shuttle is available as a stand alone mod. To enable it with Oberon, download it, open sub editor, spawn the shuttle in with Oberon and press space to link to which docking port you want.
Features: -Big cargo capacity. -Ballast cleaning system venting directly from the reactor core. Imagine how wenting nuclear fire along with pure oxygen into a tank looks and feels like.(Not sure about keeping this one, other then it's fun to turn on). -Batteries are toggled on and off from the bridge. The terminal controls the charge rate for the batteries AND the supercapacitators. Charge level are showed next to the switch. -Rapid fire, high power consumption guns. Requires trigger control and aiming. Twin-linked coil/rail lower bow and conning tower. Coilgun lower aft. Turrets are locked for swapping. -Two engines, second being toggleable. -Fabricator and deconstructor -Decentralized gunnery positions -Decentralized electrical system. -Secondary periscope and sonar position with mineral scanner. -3 docking ports, 1 which also works as airlock. -Many switches to flick. -Shuttle K-135 'Konusy' is a great addon and with two different powered dockings to park after your own choice(Screwed up the AI waypoints to the shuttle from the mothership, not useable with NPCs right now).
Dimensions: 76x14m Cargo capacity: 54 crates Crew size: 4-7 Speed: 18-29(Two engines, one toggleable) Decent/Ascent: Decent enough. Required mods: EK Dockyard
Please comment below with whatever your feedback you have and especially what bugs you find. Thank you for downloading and again, big thank you to Doomich for allowing me to tinker around with his piece of art. Have a good day below.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.