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Terminal precise fire control system for BVR strike 导航终端超精确火控系统(超视距打击用)

Положительные голоса100%79 голосов игроков
Подписчики658658 в Steam Workshop
Размер файла270,08 КБЗагрузка через Steam
Обновление автора27 мар. 2022 г.Дата обновления материала
Terminal precise fire control system for BVR strike 导航终端超精确火控系统(超视距打击用)

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О материале

«Terminal precise fire control system for BVR strike 导航终端超精确火控系统(超视距打击用)» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Pictures from the Fifth is the fire control system(with 6 firing mode for now and you just saw one) I'm building these days, whose tech is based on the item in this page. You can imagine the true potential of terminal fire control. Plus, new ship with fire control system like this will be coming soon!  Do subscribe then! lol.

第三张图起是目前我正在造的以这个物品中的技术为基础的一个火控系统(现有六种开火模式,包括图中那个),感受一下终端火控的真正潜力吧!顺带一提,带有这个火控系统的船近些天就会发了,记得订阅哦wwww

~~~~What's new 更新~~~~
-Adding more labels for you to understand the principle of this system
-Adding a supplement system, in which you can switch turret automatedly using some angel judge unit. Sparing you some time pushing buttons.

-添加了更多标签用以说明原理
-加入了一个根据输入坐标计算角度自动转换火炮的补充系统,现在你可以免于按按钮之忧了


~~~~~~~~Text 正文~~~~~~~~
Some people prefer controlling a ship or drone with a periscope, some people may find it advantageous to control a gun with navigation terminal. Although ships with this technology already uploaded in Workshop before this year, but it may had a lot less of attention than its capability. For ones who haven't had a try of it, I'll tell you why. 

有些人喜欢用潜望镜控制船舶活无人机,同样有些人会发现用导航终端控制枪是明智之选。虽然早在去年装有这项技术的船就已经发布在创意工坊了,但显然对它的关注度远没有达到其潜力。那么对于没有玩过这个或者觉得不好用的各位,我来说明一下这项技术有什么用处吧~

The visual range of a gun, if you control it with a periscope, is quite short, and its gap is fixed by game mechanics, which means when you want to throw a nuc shell to a endworm or pirate ship, they are very likely to be too close to your ship so that both you and your target shall suffer from the nuclear explosion.

首先大家都知道的,用潜望镜控制的枪炮的视野范围其实很短,虽然你可以用控制台等等来调,最大视界明显被游戏机制卡死了。这意味着作为核平狂魔的玩家们好不容易用潜望镜瞄准了末日蠕虫或者海盗船的时候,他们往往已经近到足够让你尝尝自己核弹滋味的程度了

Automated fire control system based on motion detector also shouldn't apply to rail gun because motion detectors simply cannot tell either the threat is big enough to throw an expensive shell on it(and you just cannot make nuc infinite ammo without a mod), and also cannot tell whether it is your crew or pirate crew sitting in a ship. You cannot use it to deal with Thalamus also, by the way, if you make motion detector detecting structures, it will be a disaster as it will shoot everything like scuttled ships and becons, or even yourself.
近些时间被作为船舶标配的,基于动作感应装置的自动火控系统同样不太适合轨道炮,很明显,我们的动作感应装置还没有聪明到识别出来什么玩意大只到应该丢一发并不怎么便宜的核弹过去的(毕竟你没办法把这个设置成无限子弹,当然打了mod不算)。还有一个问题就是,动作感应器同样不能区分自己家的船员和海盗,所以打海盗也不太舒服,当然了,丘脑同样不在识别范围内。如果你硬要让动作感应器识别structure的话,当然,打是可以打了,不过灯塔和沉船之类想必你是没有进的打算了。

As other sensors we discussed above have problems in this way or that way, navigation terminal, with the longest controllable detector(our radars have a range of 200 meters in diameter) might be the finest to do this job. And our captains, always staring at sonar UI but all they can do is throwing a depth charge when the threat is close enough, maybe TOO enough, may take first blood initially when a big green thing is in sight.

鉴于以上讨论的这些系统都有这样那样的问题,导航终端,作为感测范围最长(直径200m)的可控装置,或许可以成为最佳的核平使者。而且我们一直盯着终端看然而只能在敌人近到害人害己的时候丢个深水炸弹的船长也该有机会在刚刚扫到的大型绿色光点上面找点乐子了。

After that, let's talk about the system I built. To make our fire precise enough, I used 'center on sonar transducer' function, which just didn't exist when our forerunners made their one. Of course someone dealt with it by using a drone, but other problems may be introduced, including gun reload matters. Whatever, by doing this, the 0 point of coordinate grid can be precisely set on our gun, making aim of the three front-line principle functional for turrets. 

言归正传,来说下这套系统吧。为了保证射击足够精准,我用了在先驱们造船的时候还没有出的'center on sonar transducer'(以声纳为导航中心)功能。虽然在当时有一些方法可以代替这个,比如说用无人机来改变中心点位置,但这也引来了新的问题,比如说换弹麻烦等等。无论如何,通过勾上这个功能,坐标轴的原点可以精准设置在炮塔中心,保证三点一线的射击准则可以在炮塔上实现。

And to utilize our captain's time, I made the whole system based on a functional NAVIGATION terminal, which means you can navigate and control your ship on a single terminal so that there is no need to running around. To make sure the ship won't rush into a rock face or something else when you manipulate the gun, I gave it an automatic braking function so don't worry. And in case you want all your ship covered, this system have 4 guns(of course you can make it more or less by rearranging it), just press the switch button and enjoy the unlimited fire zone.

为了有效利用船长们的时间,整个系统建立在一个可以正常运作的 导 航 终端上面,让你足不出户便可随时选择开炮或是开船。为了保证在你开火的时候船不会撞到什么奇奇怪怪的东西上面,我安了一个自动停船的小模块。为了满足希望做到火力全覆盖的人的需求,本系统有4门可以自由切换的轨道炮(当然你想要再装几门或者减少几门也可以,自己改改电路就好)。

Naturally, I made some instructions of all the circuit for new comers, both in English and Chinese, so you may DIY a little and learn how to build your own one. And for amendment, this kind of weapon control system based only on helm skill. The better your helm skill is, the preciser your shoot can be. Last but not least, if you are interested in  'controlling a ship or drone with a periscope' as I mentioned above, I have a ship of choice for you(which was on the first page and even the first rank of Workshop for a week), a Kettenkrad(half track motorbike) made by German in WW II, in the name of Girls Europa Tour is ready for your navigation ( https://steamcommunity.com/sharedfiles/filedetails/?id=2777537094&searchtext= ).

理所当然地,我给用到的电路均做了些介绍,英语汉语都有,适合初学者。你可以跟着介绍尝试自己DIY一下,试试看怎么自己也做一个。值得补充顺明的是,这个类型的火控系统精度只取决于你人物的驾驶技术。驾驶技术越高,炮塔转的越快,精度也越好。最后就稍微做下宣传吧~如果你对潜望镜控制船比较感兴趣的话,我前些天做了艘还不错的(姑且在首页的位置待过一个星期),一辆二战时期德国出产的半履带摩托,其名为 少女木卫二旅行号!(链接在此:  https://steamcommunity.com/sharedfiles/filedetails/?id=2777537094&searchtext= ).
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