Strauss of Weapons
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О материале
«Strauss of Weapons» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
"Well here we are again, It’s always such a pleasure..."
While I played with my friend, we have discussed weapons and I thought, that I can make something with myself. I made some concepts and now I want to share them with you. However, some of these weapons can be OP and dumb, but others should be OK.
There is the list with descriptions:
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ARJ (Jopan's Automatic Rifle) is an assault rifle with 32 rounds in the mag(arjmagazine), shoots with a special caliber bullet(arjr), effective for medium and long distances. You can receive it in secarmcabs(also in a wreck and abandone) or buy it on the outpost(on a casual outpost, city, research, military, and mine). To use this weapon properly you need 50 weapon skills. Can be upgraded with flashlight on a constructor. To reverse upgrade you need deconstruct upgraded version.
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UnderWaterRifle(UWR) is a bolt-action rifle, that shoots with special ammo(UWRammo), that brings destruction and peace under radiated ice. Because of the low rate of fire, it has no purpose to use it on any distances, except long. You can receive it in secarmcabs(also in wreck and abandone) or buy it on outpost (same as ARJ). To use this weapon properly you need 53 weapon skills. Can be upgraded with flashlight on a constructor. To reverse upgrade you need deconstruct upgraded version.
3)AntiBoatsRifle(PTR) is an "anti-tank" rifle, that shoots with special ammo(PTRAmmo). The only reason to use PTR is massive destruction and huge damage. You can receive it in secarmcabs(same as previous) or buy it on the outpost(same as previous). To use this can properly you need 90 weapon skills.
4)PN(Neveda's Pistol) is a light semi-automatic pistol with 10 rounds in the mag(pnmagazine) and shoots with a special caliber bullet(pnround). It's a good decision for short distances and gives you a chance to run or destroy your enemy. You can receive it in secarmcabs(same as previous) or buy(same as previous). To use this weapon properly you need 25 weapon skills. Can be upgraded with flashlight on a constructor. To reverse upgrade you need deconstruct upgraded version.
5)HeavyMachineGun(HMG) is a portable version of a coilgun, that, obviously, shoots with coilgunammo. You can find this gun with really small chance in secarmcabs( also inwrecked and abandoned). I will leave opportunity to spawn it with console help(id MG-334). To use this weapon properly you need 80 weapon skills.
6)HandRailgun is a portable version of railgun and uses railgunammo. You can receive it by adding it to the additional cargo. To use this gun properly you need 80 weapon skills.
7)Claymore is a heavy two-handed longsword. You can craft it on fabricator with steel, plastic, uranium and 50 weapon skill, find with small chance in weapon holders or buy on outpost(research, military, mine). Special feature of this sword is opportunity to poison blade with toxins(morbusine, chloral hydrate, cyanide, radiotoxin, sufforin, deliriumine, paralyzant, raptor bane extract, hallycinogenic bufotoxin) and make 4 poisoned hits.
Effects of chloral hydrate and raptor bane extract are reworked (chloral hydrate on claymore's blade give just stun(instead of incremental stun), raptor bane extract give organdamage and nausea to everybody).
8)KTMZ is a new prototype of weapon that uses alien technologies. You can buy it in Research and military outposts and load it with shards of alien artifacts. These amunition you can craft on fabricator in amount of 3 shards using artifact, titaniumaluminiumalloy and weapons skill 46. You can't find this gun, but you can find shards in wreckshuttlecrate and wrecksecurearmcab with a 10% chance. To use this gun properly you need 60 weapons skill.
9)FlashlightCarabine is a good old weapon that was once invented by a group of some strange clowns in red hoods. However, this is quite powerful carabine, powered by special batteries that can be recharged.The main point of this weapon is low skill requirements. You can find this weapon on outposts (scientific and military) and on wrecked boats.
Special batteries can be used in standard battery slots.
10)Jora... well, it's a long story about breaking arms and logic, but here we are and here he is: powerfull doublebarrel that can use revolver ammo. You can find it and buy it on regular outposts, military and in city.
- CG-31K(or ClownGun-31Konk) is small, but very powerfull weapon only for doublehand holding. It was made by the cruelest monsters on Europe - clowns. It was so effective, that even coalition began to use it. You can find it on cities, military, scince and mine outposts...for a high price, of course.
If you have any problems with the mod or you have any ideas for improvements, please leave your comments below.
Как установить и запустить
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