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Reworked Vanilla Weapons

Положительные голоса95%108 голосов игроков
Подписчики5,7 тыс.5 651 в Steam Workshop
Размер файла518,3 КБЗагрузка через Steam
Обновление автора22 окт. 2024 г.Дата обновления материала
Reworked Vanilla Weapons

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    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

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О материале

«Reworked Vanilla Weapons» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

This mod does a lot of balance changes and mechanic reworks to make vanilla weapons feel more strategic. It is recommended to play with mods like Stronger NPC or EuropaWar Changelist below may be outdated for barotrauma 1.6.

Economy

Decreased price of weapons and ammo. Talent weapons/ammunitions can be purchased. Added replication recipe for rare weapons. Ammo efficiency rebalanced relative to Assault Rifle.

Ranged Weapons

Dynamic spread. When you fire consistently they spread widely (hmg on the contrary). When you release the trigger, the spread resets.

Stopping power. Ammunitions have different ability to slow, stop targets. Added fire rate bonus for each quality level for some weapons. Heavy weapons like auto shotgun can now be put in hotbar slots, but can no longer be worn on waist. Decreased structure damage of all ammo types for better gun fight experience in abandoned outposts.

Harpoons

Significantly increased severance probability.

Harpoon Gun

Fire rate increases as user improve their weapon skill.

Harpoon Coil-Rifle

Decreased reload time. Does 20% more damage with fulgurium battery equipped.

Revolver Depleted-Fuel Round

No more upper limit for radiation sickness it can cause.

Revolver

Decreased base fire rate. Fire rate affacted by weapons skill, up to 2 r/s(Same as vanilla).

Handcannon Round

Increased hitscan count to 2, reduced damage per hit by 50%

Handcannon

Fire rate affacted by weapons skill, up to 1.33 r/s. High base accuracy, spread increases significantly when consistently fired. Fixed incorrect barrel pos. Changed hold pos to closer to your chest, for close-quarter combat purpose.

Stun Gun Dart

Increased incremental stun. 3 consistent hits stuns targets instantly.

Stun Gun Fulgurium Dart

Glows when fired. Consumes condition when hit. Won't disappear after hit. Can be recharged.

Stun Gun

Increased capacity from 1 to 2.

Shotgun shells

Significantly decreased spread.

Rubber Shell

Added incremental stun.

Riot Shotun

Damage modifier changed to 1.5 Base fire rate decreased to 0.8 r/s Fire rate affacted by weapons skill, up to 1.2 r/s.

Boomstick

Damage modifier changed to 1.25 Fire rate decreased to 1.2 r/s Fires 2 shells at the same time. Ammo slot split into 2.

Auto Shotgun

No more speed penalty. No more damage penalty. Capacity changed from 12×2 to 16×2.

SMG Magazines

Capacity changed from 21 to 30

SMG Depleted-Fuel Round

No more upper limit for radiation sickness it can cause.

SMG

Changed damage modifier to 1.4 Normal base accuracy, low spread increment.

Dead-Eye

Changed damage modifier to 1.4 Full-auto as default mode, Burst as optional. High base accuracy, lowest spread increment.

Machine Pistol

Can be fabricated. Fire rate increased to 500 r/m. Low base accuracy, highest spread increment. Restored slot for flash light.

Assault Rifle Round

Significantly increased severance probability.

Assault Rifle

No more speed penalty. High base accuracy, high spread increment.

HMG

Reduced speed penalty. Changed low skill penalty to incremental stun. Low base accuracy. Accuracy increases as you consistently fire it.

40mm Grenade/Stun Grenade

Added safety mechanism. Can not detonate before a certain distance travelled.

Grenade Launcher

Can be fabricated. Capacity increased to 4×2.

Rapid Fissle Accelerator Beam

Max targets to hit changed to 2.

Rapid Fissle Accelerator

Reload time affacted by weapons skill. Charge time affacted by quality level. Added "Laser Cutter" mode which can be used to mine or kill.

Alien Powercell

Rechargeable.

Alien Pistol

Sci-fi firing sound.

Iron, Scrap, Steel(As Scrap Cannon ammo)

Can be used 2/4/8 times instead of just once. Can fix structure.

Scrap Cannon

Decreased battery consumption. Does 50% more damage when equipped with fulgurium battery. Added slot for flash light. Features 2 fire modes. "Focused" as default, "Spread" as optional. Does no damage to characters in "Spread" mode.

Melee

Made Boarding Axe multi-target. Stun Baton become lethal enough against mudraptor when equipped with fulgurium battery cell. Increased size of heavy wrench.

Special/Gears

Prototype Steam Cannon

Does 200% more damage when equipped with incendium fuel tank. Slow targets down by 40%.

Arc Emitter

Decreased stun power by 40%. Increased base fire rate by 100%. Increases fire rate by 150% when equipped with fulgurium battery. Added slot for flash light.

Exosuit

When powered by battery, speed multiplier is 0.7. When powered by reactor fuel, does not slow you down, recharges battery. When powered, refills oxygen tank. Increases speed by 30% when equipped with oxygenite tank.

Advanced Syringe Gun

Fire rate increased by 300%

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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