NT: Immune System Extended (OBSOLETE)
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О материале
«NT: Immune System Extended (OBSOLETE)» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
This made is not compatible with the current version of the game, and the current version of Neurotrauma. It hasn't been updated since 2022, and I'm not currently playing Barotrauma anymore. Thank you for your understanding. If you ever end up fixing this mod, you are most welcome to upload your version of it!
Immunosuppressants fixed! Now compatible with anything affecting immunity.
(https://steamcommunity.com/sharedfiles/filedetails/?id=2776270649)
There might be balance issues. This is pretty much a beta version of this mod, and there are more features I'd like to add. If you are running it, feel free to comment regarding balance.
NT: IMMUNE SYSTEM EXPANDED
NTISE expands the Immunity of Neurotrauma! It rebalances internal afflictions by making your immunity similar to a shield that will battle against illnesses. It initially is dormant, but when your body gets sick, it slowly wakes up and start to cure you - damaging itself in the process until it is rendered empty and useless.
When you don't have any afflictions triggering your system, it will VERY slowly grow back to full health. (Can take from 10 to 15 minutes, if it is entirely depleted)
This doesn't actually change the gameplay, but more the meta surrounding it and allows the player to have a bit more faith that his human body can take a beating. Well, an internal one at least.
Why?
If you feel like a human shouldn't die in 10 minutes because he got zapped trying to fix a wire and got sepsis from it, essentially. Humans are hard to kill.
NTISE doesn't make you immortal or remove the inherent complexity of NT, it gives you an important part of being a human fighting an affliction: -sometimes, you are sick and after some rest you are fine -sometimes, you are sick and it drags on until it gets worse
This rebalance of the immune system can give you a bit of leeway to get out of a bad spot. No antibiotics? Maybe you can - feverish and unhealthy - still drag it out to the next outpost where maybe you can buy some or get healed. A small scratch that gets infected during an emergency? It should take more than that to kill a grown man (most of the time). No longer will a small infection take you out if you're not treated as soon as it gets inflammated. You should still get it treated by a medic, but you can ignore it if you want - at the cost of your immune system.
Does it render the medics useless?
No. It does nothing for the vast majority of the afflictions. In this current version, it only affects the following:
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sepsis
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bloodloss
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acidosis
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alkalosis
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infectedwound
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gangrene
The immune system doesn't react equally for all those afflictions. For some, it triggers at more advanced stages, for some it reacts early. Some, it can cure entirelly, some it will only tone it down.
And even for those afflictions, it is still better to go see a medic rather than let your immune system handle it. After all, it might not be enough, or you might need it later and not have it. It is not a crutch that you should constantly use, but a last resort that might save you.
It doesn't make sense that sepsis is included because sepsis is actually caused by th-
Lmao nerd.
Others:
The mod is serverside, and configurable. There are settings in humanupdate.lua that you can edit. Those settings include the speed, regeneration rate, strength, costs, and afflictions targeted by the immunesystem. The current balance of the setting is geared toward being able to mostly deal with anything if it's early enough and not too bad, but takes a very long time to grow back to full. This mod doesn't affect afflictions, only the immunity update function. It can probably easily be made to include new afflictions made by another NT:Expansion.
For reasons, this is not affected properly by "giveafflictions". There is a command name "giveimmunity" that you can set the value of your current character's immunity.
FEATURES TO COME:
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Items to boost the immune system (medical and non-medical)
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Encourage the player to lie down in beds with a boost to the immune system
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Long term debuffs and or scars if the player abuses the immune system and depletes it entirely
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Make "giveimmunity" cmd able to design players by name
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Convert the immunity dormancy rate and future rested state to afflictions, so it is kept between saves/rounds
CURRENT ISSUES:
Immunosuppressants (azathioprine) won't work. Simply not implemented yet.FIXED.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.