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Neptune's Teeth

Положительные голоса96%78 голосов игроков
Подписчики667667 в Steam Workshop
Размер файла280,18 КБЗагрузка через Steam
Обновление автора21 мая 2025 г.Дата обновления материала
Neptune's Teeth

Изображение 1 из 15. Материалы автора из Steam Workshop.

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О материале

«Neptune's Teeth» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

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   *Neptune's Teeth is the unique gem of the Europan Sea's. Recently refurbished and retrofitted from pieces of wrecks found all over the Abyss, this cruiseliner combines modern conveniences with the romance of the guilded age of exploration. Featuring an open floor plan, open ballast and no doors means water removal is almost instant. Scoop up enemies with an open mouth air chamber without the need to leave the ship. Many hidden features lay within it's hull's, can you find them all?*

Stats:

Price: 5050 Mk Role: Deep Diver Size: 39x17 m Recommended Crew: 3 - 6 Cargo Capacity: 8 crates Max Horizontal speed: 40 km/h Max Vertical speed: -19 km/h

Features:

  • All custom set pieces made with vanilla assets

  • Fully functional Antique 4 poster wooden bunk bed

  • Crew quarters complete with matching wooden Lounge

  • Diving Board and pool

  • Open Floor plan, only one door

  • Moonpool || Stasis chamber mouth

  • Open Ballast means once a leak is sealed the water is whisked away quickly

  • Skilled Captains can scoop up enemies in the mouth, to fight or loot

Weaponry:

  • 2x Coilguns at the back of the sub

  • Coilgun/railgun combo gun at the nose of the fish


This is my VERY FIRST SUB, I am super excited to present Neptune's Teeth!

There are many unique things about this sub, but all of them are vanilla meaning no mods needed, enjoy the chaos of vanilla coding.


Custom set peices


I wanted the helm and crew quarters to feel like they were antique wooden pieces you would find from the guilded age. Cabins come with a matching lounge complete with working armchair. The Antique wooden 4 poster bunk bed is fully functional.


Multi-Output Fabrication station

Locker 1 and 2 are linked to the fabricator for ease of creation of items. No need to remove the storage case, it will draw straight from them, just hit create. Deconstructor outputs to lockers 3 and 4.


Scoop em up

A mouth made for scooping up enemies whether alive or dead means getting resources without the need to leave the ship, But get your guns ready because the mouth is a blind spot for the sub. Get them weapons skilled up! Made for those captains that don't want to stop for the late game medical team to fight monsters with their hands for genetic research material, now they can do that in the mouth of the sub. Open stasis chamber airlock means it goes from air to water without the need for doors or buttons, things can and WILL come in.


Fun features

The center access shaft and the open ballast act as a diving board and a pool, enjoy the shenaniry.

Also there is a hidden Konami code somwhere on the sub. During testing phase it took someone 6 and a half hours to find it, let's see how long it takes you guys. (Please do not spoil the location in the workshop comments. Let's keep this fun okay?)


Dual front guns

One periscope controls two guns at the nose of the fish, hit the switch under the periscope to switch between guns. A light component has been added to the gun to be reminded which gun is currently in use. Nothing is worse than using a loaded railgun shell on a crawler!


Dyed toolbelts and the respective tools are in locker #6 in fabrication. Diving supplies are in the locker behind the ladder leading to the mouth.



New prisoner containment option.

Hit the lever in dive prep to unlock and lock the hatch leading down to the mouth. Prisoners now spawn in the mouth. Hit the lever and they can never board the sub.


***I took extra special care to completely balance this sub. Main guns being in the back, the open floor plan for instant flooding but also an open ballast so the moment the leaks are sealed the water is already being whisked away. The two main guns share a capacitor, meaning the gunners need to work together to not use all the energy leaving the other gunner without an option to fire. It's a choice between the discharge coils in the blind spots, or using the front gun/s, as they also share a capacitor. A double daisy chained electrical room means, if you let half the system go down, it sends a double over volt charge through every box, dragging the whole system down. But all the boxes are in one place for ease of fixing. The Fabrication room has a piece of glass floor between it and the junction room, so you always know when the boxes are about to go down. ***

Anyways, let me know what you think, I really strived for aesthetic in this build, with extreme functionality. Also fully compatible with bots.

Special thanks to DECAFBAD and QuietSpectR for the help with the wiring.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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