Reprieve-Class Hospital Ship (Goph Original Ship)
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О материале
«Reprieve-Class Hospital Ship (Goph Original Ship)» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Please leave a like if you enjoy the sub!
Also make sure to grab More Alarm Sounds in the required items section because I use them here.
Reprieve:
In the isolated seas of Europa, a culture of reusing and repurposing old equipment prevails. Soon after retirement, several outdated Falcata hulls were stripped, modified, and pressed into service to serve again as hospital ships; roving bastions of medical expertise packed to the brim with diagnostic equipment, essential supplies, and plenty of beds. When an alien plague or other disaster strikes a colony, the Reprieve-class steps in to staunch the flow of bodies and restore order.
4 - 8 Crewmen recommended
A warship turned savior, with a campaign-focused design:
(and here's that old sub if you want it: https://steamcommunity.com/sharedfiles/filedetails/?id=2201234323)
== Ship Technical Specifications ==
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1x Burst-Fire "Bracket" Dual Coilgun (6-shot burst over 0.6s, 1.0s cooldown)
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1x Burst-Fire "Parapet" Coilgun (4-shot burst over 0.6s, 1.0s cooldown)
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2x Empty Hardpoints
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3x Electrical Discharge Coils (Command controls ventral and frontal coils, Gunnery controls rear)
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Maximum stock horizontal velocity of 19km/h
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Maximum ascent velocity of 18km/h
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Maximum descent velocity of 12km/h
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Medical and normal fabricators + deconstructors
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Big storage for medical and normal fabricators
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Research station
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Mineral scanner
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**Alarms for fire, flooding, and grid overload **
== Design and Gameplay Notes ==
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It is highly recommended that you play this ship without installing an auto-reactor circuit. The power and overload thresholds have been tuned to make upgrades meaningful and make engineer + captain interactions fun.
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Most inner doors are fully manual; no auto-closing. Crews will have to be diligent about sealing rooms behind them.
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4x Extra Medical/Security IDs in the Captain's cabinet for whatever reason.
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All appropriate containers are tagged with matching autofill options. There are several hand-filled containers, but this ship largely conforms to the standard set by vanilla ships in terms of starting inventory. Intended for campaign.
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The arms vaults in the Armory are only accessible to ranking personnel (captain and security)
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The toxin cabinet is only accessible to medical officers (medical)
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Yeah there's a clown suit. Three pieces are hidden in the ship.
Wi-fi Channels:
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301/711 Water Alarms
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302/712 Smoke Alarms
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303 Emergency Lights
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.