Zidrom Mk VI Mod E
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О материале
«Zidrom Mk VI Mod E» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Modification of original Zidrom MKVI from 2022-07-16.
Changed weaponry, now contains: 3 Surplus Coilguns, 2 Railguns, 1 Chaingun, 1 Spinal mount, 1 Heavy mount, 2 Auxilary mounts. Removed complex chaingun control scheme. Added spinal mount on front and replaced second chaingun with empty heavy mount. Loaders for spinal mount and heavy mount located at the rear below the engine. Added racks for heavy railgun (6 shells), heavy autocannon (4 boxes), medium SSL (16 torpedoes) in the engine room. Added auxiliary turret mount above navigation room and one below the engine. Loaders nearby. Slightly lowered amount of starting coilgun ammunition boxes. Replace railgun racks with EK Utility racks that can also hold medium SSLs.
Added reserve 4MW diesel generator. (The reactor is 12MW for reference). Added a few more empty diving suit lockers next to existing diving lockers. Added battery charging docks near each airlock. Added blast doors below navigation room including captain only buttons to lock blast doors from other side. Added vertical boost thrusters (fixed thrusters from EK Dockyard). Useful for quickly changing vertical speed. Made engine slightly stronger for a bit more power usage (18km/h > 20km/h). Reworked artifact storage, merged with impassible armory bilge room. Add adjustable depth alarm. Adjust via terminal in navigation room. Replace reactor junction boxes with EK junctions and distribution junction. Remove unneeded power relays. Replace airlocks with advanced airlocks from R-278 Dugong. If it bugs out you can reset it via terminal in navigation room.
Change most doors/hatches to auto opening (not when water is near door) and auto closing (not when players are near). Edge triggered so manual control is always possible. Set door motion detectors to only look for humans. Remove a lot of unused water detectors near ballast tanks. Armory doors open to everyone but inner door can be locked by security. Changed all but one locker inside armory to not require security card. Removed around 1/3 of armory starting weapons. One of the fab containers is pre-filled with sorted storage containers from calic's containers mod.
Added sprinklers to grow room. Add manual override button to mini-sub airlock. Remove spotlight delay when switching exterior cameras. Removed some decorative structures and items. Probably something else i forgot. Change flood warning sound to be less annoying.
Shuttle: Added small diesel generator and removed 1 battery (2 -> 1). Changed turrets to 2st auxiliary chain guns. Added auxiliary mining laser. Remove spotlight delay when switching exterior cameras.
-DEEP DIVER CLASS SUB-
PRICE: 25000 marks Dimensions: 82x16m Recommended crew size: 5-16 Recommended crew experience: intermediate Max horizontal speed: 20km/h (Manual), 19km/h (Autopilot) Max vertical speed: 18km/h, 22km/h with boost thrusters (~10 seconds) Capabilities: 3 Fabricators, 3 deconstructors, 2 medical fabricators, mineral scanner, an array of searchlights, and a shuttle for EVA or mining missions. Cargo Capacity: 84 crates Max reactor output: 12MW Backup diesel generator: 4MW
-READ THIS-
-While using the searchlight array in command you can click on the left or right sides of your screen and you will move to the next camera in that direction -While using the shuttle guns you can double-click to move between the dorsal and ventral guns. -The flood alarm in command is very sensitive so even a very small leak will set it off (your ears have been warned) there is a on/off switch for the alarm so you can always turn it off.
Description:
The pride of any fleet, this vessel was designed and commissioned by a consortium of wealthy Coalition merchants. They often act as mobile military outposts, protecting critical trade routes and ferrying around valuable cargo or high ranking officials. Due to its large size the Zidrom requires a large and experienced crew to remain operational. Be sure to bring lots of ammunition on trips, as the mere rumor of this ship's presence in a sector is enough to attract pirates seeking priceless cargo or valuable hostages.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.