Anathema
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О материале
«Anathema» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Tier I Light Scout
A fast and agile scout submarine that doesn't offer much comfort for its crew. The anathema possesses reliable, automated backup systems to support its light reactor, but they can be quickly overwhelmed by the demands of its overpowered engine. Still, with a talented crew, and steered by a bold commander, the ship can punch far above its weight. Although it wasn't originally intended for extended deployments, it is capable of sustaining itself thanks to a cramped fabrication workshop.
- Working AI waypoints, vanilla balanced stats and item spawning.
Stats:
Dimensions: 30x12m Top Speed: ~36 km/h Weapons: 2 Coilguns, 1 Hardpoint, 2 Discharge Coils, 1 Railgun Crew: 3-8 Cargo: 4 Crates Price: 7000 mk
Low-Frequency Sonar
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Uses wide-band noise to produce sonar returns (same effect as engine noise).
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Useful to get an rough idea of the immediate surroundings, without pinging away at full blast. It uses less than half the power of an active sonar, and is quieter (but not completely silent).
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Can only be activated in silent mode; engine and reactor would otherwise cause too much interference (for balance reasons).
Main Features:
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Stealth settings to minimize noise and light emissions to avoid attention or to sneak up on enemies.
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An overload-protected power grid makes this sub very forgiving and fun to steer.
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Engine power limiter with 4 levels. At the highest level, additional power will be drawn from the batteries, and the top speed is not sustainable for very long. Lower settings are quieter and more fuel-efficient, and allow more precise maneuvers.
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Automatic controllers for battery and capacitor charging, with the option to set general parameters.
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Water-sensitive auto doors and improved duct control.
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Alarm system and an automatic oxygen regulator to conserve power.
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Full fabricator setup, and a deconstructor room that can be flooded for disassembling dangerous items (can also be used as additional ballast to counter heavy upward currents and for faster diving).
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Ballast drain system to help control infestations by hostile flora.
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Automatic reactor standby when docked, can be turned off when docked to abandoned outposts.
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Configurable light colors for normal operation, emergency, and silent mode.
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Two auto-cycling airlocks, and a secondary lower docking port.
Additional notes:
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Some upgrades require you to use terminal commands, to make sure that the reactor controller and other systems continue to work correctly. There is a command for the engineer's Buzzin' talent as well, to inform the reactor controller of the 10% power bonus. See discussion section or the red logbook in the secure locker for details. (Commands will work up to level 3 if using the mechanic's talent for upgrading)
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Weapon capacitors can only be charged to 75% capacity by normal means; the rest is reserved as buffer capacity for excess power during overloads.
Special thanks:
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Ignis for the Reactor controller
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CaptainKeyboard for Doors and Ducts
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Coretapper's O2 Regulator
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Sonar idea based on Crazy Ivan's Passive Sonar
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.