Magneto-laser pistol
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О материале
«Magneto-laser pistol» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Magneto-laser pistol, a weapon from Fallout 2 game, is now in Barotrauma, for all your protection needs!
General
Adds two new energy weapons using three ammunition types, four non-class-specific talents and books that let you unlock the mod recipes.
Pistols
Magneto-laser pistol — uses specialized battery to shoot laser beam causing burns and occasional gunshot-like wounds. More common, can be bought, found on abandoned outposts and wrecks; relatively easily crafted. One-handed weapon, though does not support buffs from Captain's perks. Magneto-laser pistol Mk.II — advanced version. Bulkier, thus two-handed; increased base damage, doubles the number of shots made with any ammunition type, has an attachable flashilght feature.
Ammunition
Laser pistols use special energy capacitors — Magneto-Laser Energy Cells, or MLECs. Two of them are rechargeable alike the mobile batteries, so ammunition replenishment won't be a problem as long as you have enough power.
Standard (red) — easy to craft, provides low damage and almost harmless to the submarine walls. Default capacity is pretty limited, but each quality level increases it by 50% (Normal-6, Good-9, Excellent-12, Masterwork-15).
Fulgurium (blue) — advanced version that uses fulgurium as an active element. Requires "Advanced power distribution" talent to craft. Improved damage and capacity (each quality level increases it by 20%; Normal-10, Good-12, Excellent-14, Masterwork-16).
Uranium (green) — an experimental modification of fulgurium energy cell. Unlike the others, this one uses nuclear fission process and uses uranium to recharge. Requires "Uranium energy cells" talent to craft. The laser pierces one wall (or any other obstacle, like moloch's shell) and does tremendous damage ( actually allows you to survive the hammerhead encounter in open sea if properly used; humans are instantly knocked-out ). Has small capacity, each quality level increases it by 20% (Normal-5, Good-6, Excellent-7, Masterwork-8). For those thinking this one is OP — it requires basically two talents to craft, an exceptional luck to find and 5 uranium to charge; now think again.
All items in this mod can be randomly found with different probability, so they are not "job exclusive", unlike most of vanilla talent items.
Schematics
During your adventures on Europa, you may find four tomes of schematics books. Each of them unlocks a special talent allowing you to craft new mod items and increase the quality of an already existing ones. These talents are permanent and do not dissapear on death. Keep in mind though that the books cannot be read by an unskilled character; each tome requires you to have different level of Electrical and Weapons skills, the main skills in the whole mod.
Compatibility
Completely standalone.
Lore
The portable laser emitter technology, commonly named as simple "laser gun", appeared simultaneously with invention of the naval pulse lasers, but regardless of its potential, it never got a wide spread, remaining the destiny of experimenters and technological curiosities collectors. Due to the complexity of its production, magneto-laser pistol has never entered the broad market, so it remains relatively uncommon. It is however frequently used by submariners — for its low damage to the hulls and rechargeable battery-type ammunition. One of the lead researches of portable laser emitter technology was one called Algernon. Before his mysterious disappearance, he has constructed the second generation of pistols and new battery types for an already existing ones. Even now it is possible to find copies of his research papers and blueprints all over Europa — however, only an experienced armament engineer will be able to read them and make use of it.
Future plans
A new random event that regards to the mysterious story of Algernon dissapearance.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.