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Antoneeees Auto reactor room

Положительные голоса97%34 голосов игроков
Подписчики600600 в Steam Workshop
Размер файла76,67 КБЗагрузка через Steam
Обновление автора2 мая 2023 г.Дата обновления материала
Antoneeees Auto reactor room

Изображение 1 из 7. Материалы автора из Steam Workshop.

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  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Antoneeees Auto reactor room» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

I expanded upon Ignis' DIY Reactor Controllers, and added a few new reactors. 3 of them are new reactors made by me, or other members of the community, and also includes the famous two component reactor.

Five example reactors included in this are as such: -7 component reactor. the most fuel efficient option. -Bang-Bang auto reactor. A classic reactor, but I feel that it's been made obsolete with the hoist the sails update. Responsive, but fuel inefficient. -Smooth Bang-Bang auto reactor. I personally developed this from the ground up, and it functions identically to the previous reactor. However, It's much smoother, at the cost of more components. -11 component reactor. A reactor that Lammert came up with, and I improved it somewhat. It's the best auto reactor out there, being able to respond to demand quicker than any other reactor. However, it's also the least fuel efficient controller out there as well. -Modified 11 component reactor. Yet another design by Lammert. This reactor has all the features from before, but has fully integrated everything into one interlinked circuit, along with a max reactor output calculator in it as well. It's also got a PD circuit in it as well. It's as responsive as the 11 component reactor, but is able to function on its own without input. Slightly more efficient with one uranium fuel rod. -Modified 7 component reactor. A modded version of the 7 component reactor, but with an integrated max output calculator. Costs the same, however performance deviates quite drastically from before. Not recommended, but does exist.

Ignis' reactors: https://steamcommunity.com/sharedfiles/filedetails/?id=2296569779&searchtext=diy

For those who would like to make their own auto reactor, or for other purposes, I'll put the formula used for 2 of my reactors that allows me to predict the fission output, turbine output, heat generated by fuel, and temperature of the reactor.

((f * 2) * x) - (y * 100) = t 2fx - 100y = t (simplified version)

(f = heat generated by fuel, x = fission output, y = turbine output, t = temperature)

how to calculate max power output: (l / t) * 5000 = m

(l = load, t = temp, m =max output) [ALL VARIABLES MUST BE GREATER THAN 0]

If you'd like to analyze these reactors, they're available to look at in the submarine editor.

FAQ: "Im using the 11 component fission setup. and when i use it on my ship, it overvolts everything! why is this happening?" the reason this is happening is because you didn't have the turbine output slider set to 100% before you started the reactor. the solution to this would be to set the slider to 100% as your reactor turned on. this will mitigate all problems involving overvoltage. If your using this in the sub editor, i highly recommend setting the slider to 100% before hand, if possible.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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