Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

ЗаданияБольшие модыОкружение

Keep you down: Legacy

Положительные голоса95%19 голосов игроков
Подписчики135135 в Steam Workshop
Размер файла728,72 КБЗагрузка через Steam
Обновление автора5 апр. 2023 г.Дата обновления материала
Keep you down: Legacy

Изображение 1 из 10. Материалы автора из Steam Workshop.

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Keep you down: Legacy» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

I'm keeping this here just cuz, use the newer version.

Economic disparity, neatly packaged

Is life in the Coalition too organized and well paid. Have you unlocked every ship upgrade by the time you reach the Europan Ridge and now there's nothing to do but speed run forwards? Tired of swimming through caves without a care in the world? Are you just tired?..

Keep you down!

Features:

    

  • New Jobs     
  • Nerfs to Economy     
  • Misc     
  • Mod Capability

New Jobs

Same thing, new paint. The Scrapper, ****-up Engineer, Ex-Shuttle Pilot, Ruffian, Quack are just the default jobs with a new preset. The clown is the assistant tree with all the un-important bits cut off.

The Addict and the Drifter are the new classes added with this mod.

Addict: Pick your poison, opiates? chems? Hallocinogenic alien blood IV drips? Fucking music? Chase that next fix with the Addict class, whether that be dealing damage cross faded on meth and fentanyl, being a bit wacky under the effects of psychosis, or writing a sick crew inspiring album while blasting a hangover in medical.

Drifter: A badass, hand cannon toting, gearheaded, shitbag with a sigma energy of sorts that really doesn't mix with the vibes of people not on his level, you whiffing what I'm wafting? The Drifter can specialize early on into whichever class you feel is required, and has 5 talent trees made from other jobs talents to fit certain specialized roles.

Nerfs to Economy

You're a big group of rejects just trying to make it outpost to outpost, if a group of crack heads came by your outpost and piled out of a dirty van asking for work would you pay them a huge amount? Missions payouts have been nerfed to the ground, however there are ways you can offset this new disadvantage. Wrecks have become far more prevalent, looting wrecks can be an important part of getting money using this mod so be sure to scan the bottom of the ocean floor as you go. Due to how exp is calculated hits to missions costs mean hits to exp per missions, so every class spawns with an EXP multiplier item. Just apply it through the health menu like any medical item and it will give you a permanent talent that increases EXP gain by a large amount.

How you want to offset these mission nerfs is up to you, the collection attached is all the recommended mods. Moveable Wrecks is a really rewarding alternative to missions and I feel the payout of 2k+ per ship salvaged fits well into the flow of the game.

Misc

Good news! Oxygen tanks duration has been doubled! Bad news! They no longer stack! This is to bring the fear of a watery death back to divers. I found the endless air you could stick in your belt was not only cumbersome but just removed some of the charm of being a diver. With two tanks on your belt you can do most wrecks or cave dives without needing to return for air, I promise it's not as bad as it might sound.

Up and Coming

Currently I'm working on a diving overhaul of sorts to make the act of salvaging wrecks and general pressure management within ships less based around who can run at the hull leak with a welding torch quicker. Highlights so far is the ability to remove your helmet, a specialized Diving tank worn in your belt slot that holds 3 Oxygen tanks worth of air, and tripping hazards, lots of tripping hazards. If you're interested to see what it looks like you'll likely find them on Keep you Down: Unstable until they're ready for the main mod.

Mod Capability

I've made two capability patches so far: https://steamcommunity.com/sharedfiles/filedetails/?id=2904473715 This is for Barotraumatic Creature pack https://steamcommunity.com/sharedfiles/filedetails/?id=2885911599 And this is for the Acolyte Job

You'll need to place Keep You Down and it's capability patch after Barotraumatic Creature Pack if you want to maintain the mission rewards balance. You can also use Barotraumatic Creature pack to effectively disable the Mission reward nerfs, if you do this I recommend not using the EXP multiplier to maintain the intended leveling progression.

This mod is intended to be played with: https://steamcommunity.com/sharedfiles/filedetails/?id=2585543390 Stations from Beyond https://steamcommunity.com/sharedfiles/filedetails/?id=2772926011 Moveable and Sellable Wrecks https://steamcommunity.com/sharedfiles/filedetails/?id=2776270649 Neurotrauma https://steamcommunity.com/sharedfiles/filedetails/?id=2532991202 Dynamic Europa And most ships i've published to the workshop

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

Настройки cookies

Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

Технологии, провайдеры и сроки хранения