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Riftpiercer X91

Положительные голоса88%33 голосов игроков
Подписчики414414 в Steam Workshop
Размер файла454,88 КБЗагрузка через Steam
Обновление автора6 нояб. 2022 г.Дата обновления материала
Riftpiercer X91

Изображение 1 из 21. Материалы автора из Steam Workshop.

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О материале

«Riftpiercer X91» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

New Modpage

New updated version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3166677198

Last updated: 06/11/2022, v1.1.2

[b]Submarine Information[/b]
Scout (Tier III)
Price 7500mk
Size 42*10m
Cargo capacity 36 crates
Recommended crew size 3-5 
Horizontal (stock) speed 30 km/h
Vertical speed 23 km/h (-18 km/h)

The “Riftpiercer” prototype X91, is a specialized, forward-stealth scout-cruiser, capable of navigating through hazardous and unexplored depths. While designed to be a sleek, hydrodynamic, undersized sub, it still features considerable elements of versatility and endurance. Crew ideal is 3-5, it was designed to be operational with 1 to 2 for emergency scenarios.

Features include:

  • Advanced bridge control interfaces, featuring global system switches, terminal commands, and automated ship status. System power management is necessary for mission success.

  • Evolved ballast system, acting as double-hull with 10 individual ballast sections, all with tap-out functionality (11 total with shuttle attached). All of which can still be repaired from inside.

  • An advanced, micro-sized shuttle, featuring personal and goods transport as well as remote self-destruct/bait drone.

  • 2 advanced multi-cannon periscope interface, able to switch between all of the ship firepowers only using control inputs.

  • 4 short-range automatically targeting pulse cannons, able to counter lower foreign threats unattended.

  • 1 main rail cannon, with optional pulse gun synchronization for ultimate firepower output.

  • Rader-controlled rail cannon for super-long-range targeting (deliver payload outside of visible ranges).

  • 6 automatically targeting electric coils, able to stun foreign threats that have reached the outer hull.

  • 5 smart cameras, giving the captain 360-overview of the ship through a single periscope

  • Stealth mode, non-emergency lights and systems can be disabled to allow near an invisible ship operation. Lights from cannons and cameras are only active when operated through a periscope.

  • Compact and functional transport storage, able to store 36 crates in total (4 of which are in the shuttle).

  • Smart doors and hatches, open by default under normal operation with lock-closed functionality. In case of a water breach, the adjacent doors and hatches will automatically close. They will automatically reopen when a crew member is detected just outside the door (unless it has been locked).

  • 2 fast-eject, smart airlocks, allowing the crew to quickly dive outside from the bottom and top of the ship.

  • 4 battery array system, allowing reactor-less operation for shorter timespans. They power the ship's systems without the risk of overvoltage and keep the reactor load stable.

  • A secure ship-wide interface, all buttons require ID to open and use ship functionality. (So do not throw away ID cards unless it is a damn traitor).

  • Ship systems incl. Deconstructor and Fabricator in Engineering, and Medical Fabricator in the Medical Bay.

  • Central ship Armory containing the crew weaponry and cannon ammunition with cannon loaders.

  • Unwanted material eject shute in Engineering.

  • 2 auxiliary ship control and terminal interfaces (Engineering and Engine).

  • Key systemwide-metric displays in multiple compartments (Fuel, Battery, Depth, and Oxygen).

The Riftpiercer design was inspired in part by (https://steamcommunity.com/sharedfiles/filedetails/?id=2763606767) and Humpback. Auto-cannon design was inspired by (https://steamcommunity.com/sharedfiles/filedetails/?id=2666989276). The turret/camera light function was inspired by Barotronics. While sporting considerable complexity with +5k items (+4k of which are electrical components/wires), the sub was designed to be performance friendly and should run fine on most systems, especially since the Hoist the Sails update.

The electrical systems were designed to be intuitive and self-explanatory, and a new crew be familiarized within a short duration.

Is it overpowered? Hell yeah, it is, or- well, it depends. The complex additions are designed as quality-of-life solutions, allowing the crew to focus on their mission. The autocannons, auto-dischargers, double hull, warning systems, water breach system, and so forth enable more space for mistakes, but is not foolproof - use it to not rely on AI crew and turn up the difficulty! There is no unlimed reactor output, so difficult decisions, prioritizations, and preparations, are required to ensure the outcome of combat, and even more so without upgrades.

Warning: Bots will struggle / cannot repair the outer hull. It cannot be fixed due to AI limitations. Nevertheless, this trade-off is well worth it, trust me.

Overview:

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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