[RU] FORTIS - a VOICED sub (and many more) OUTDATED / FORK IF NEEDED
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«[RU] FORTIS - a VOICED sub (and many more) OUTDATED / FORK IF NEEDED» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
F.O.R.T.I.S - First Obedient Reliable Talking Intelligence Submarine Type: Transport | Subtype: Frontier | Class: A Former owner: Viktor Livingshield(missing under mysterious circuimstances)
[Loading welcoming presentation]
The workshop is full of Subnatica-related submarines, particularily related to Cyclops. All of them miss something very important. The Cyclops has its own A.I., its own voice. This makes the Cyclops one of the people's favourite transports in games - it makes you think it's somewhat alive.
So I'm proud to say I'm introducing to you a first ever REALLY talking sub in Barotrauma. It's FORTIS, your very friend in this unpleasant(I hope not) journey.
LOADING... \firealert.sys - check \floodalert.sys - check \powerstatus.sys - check \remotedoorcontrol.sys - check \hatchcontrol.sys - check \reactorcontrol.sys - check \floodhatch.sys - check \oxygenprobe.sys - check \engine1.sys - check \engine2.sys - check \buyoancy.sys - check \HIDcoil.sys - check \depthcharge.sys - check \fabricator.sys - check \deconstructor.sys - check \batteryarray.sys - check \sonar.sys - check \mineralsonar.sys - check \weapon1.sys - check \weapon2.sys - check \weapon3.sys - check \consciousness - check \selfaware - check \conscience.sys - ERROR | SKIPPING \sus.sys - check \welcoming.sys - check \radio.sys - check \voice.sys - check
INITIALIZATION COMPLETE | NO ERRORS DETECTED WELCOME ABOARD, CREW. FORTIS SYSTEMS ONLINE
STATS:
Cost: 15.000 mk Dimensions: 44x9(excluding the frontal camera) Hull: standard durability Main engine force: 400(default 500) Emergency engine force - 200(default 300) Ballast A pump: 500(default 600) Ballast B pump: 500 HID coil range: the entire hull length Diving suit stands: 3 + 5 Fabricator/Deconstructor: present Medical fabricator: present Weaponry: 2 coilguns, 1 railgun
6 ammo racks 1 railguncharger, 2 railgun shell stands(3x2) 2 large steel cabinets 3 medium cabinets 2 large cabinets 1 medical cabinet(+ toxic) 2 supply cabinets 4 batteries(when still, provide a few minutes of extra time, generally enough for a skilled crew to craft fuel rods) 4 waterproof crate shelves, 24 not-waterproof crate shelves 4 fire extinguishers
6 vaults(engineer, mechanic, assistant, sec * 2, general) on the right from the reactor and 2 more vaults in medbay (surgeon/medic) + captain Captain has access to all the secure vaults
Controls: Navigation:
- Discharge coil
- Main engine on/off
- Emergency engine on/off Control panel:
- Split ballast B on/off (when closed, it prevents flooding the left chamber in frontal damage scenario. When open, increases maximum vertical speed)
- Hatch override on/off (captain only, prevents crew from leaving via airlock)
- Launch depth charge (holder on the upper deck)
- Emergency door override on/off (cap only, disables automatic door control, closes every door on the sub)
- Block flood on/off (has an extra button near the staircase) - on/off duct blocks, when closed prevent the lower deck from being flooded by the upper deck)
- STFU FORTIS (cap only, disables FORTIS chat messages, actually just switches to the 0 radio channel to 1 radio channel and vice versa)
- Fortis voice on/off (cap only, is automatically off when docked to a station
- IMPORTANT - If your sub spams voice lines when loading a round, increase the delay*
- Automatic shutdown - disables automatic reactor shutdown upon docking(useful when docking to an abandoned outpost or so) Native:
- Oxygen tanks recharger on/off lever(on when the green light is on)
- Waste disposal hatch button(Ballast tank A)
- Separate internal/external lights switch
- Outer weaponry emits yellow light when operated, white otherwise
Rooms:
- Engine room(2 engines, both are deteriorating quite fast, higher skill lever significantly boosts repairs). Reactor is fully automatical and works with ANY amount of fuel rods, it's recommended to place 2 or more)
- Ballast tank A(walkable pump, waste disposal hatch)
- Ballast tank B(can split in half, has an airlock)
- Cargo room(fabrication, shelves, waterproof compartement
- Airlock(junction box powers pumps)
- Surgery room(a place for your fellow crewmates to suffer pain and such)
- Periscopes/command(captain's vault)
- Weapons room(is likely to be flooded first, make sure your crew is armed before it happens. Sec~ and cap-only door)
- Living room because why not
- A cargo holder on the third floor
Credits:
- Dagger / Dagger [RUS] ; testing
- ZorenZal / ZorenZal ; ReactorTemp -> RGB light, design, testing and consulting
- Viktor Livingshield / VolcanoTheGod ; Most of the work, including soundwork, designing, building, balancing, circuitry and so on
- HamsterTheGreat / HamsterTheGreat - testing
Contact me: VolcanoTheGod#3236
More versions of the sub(including translations) in future. The faster I receive enough feedback about things working properly, the sooner I start translating. I just want to make sure there're little to no bugs in this one before multiplying it. Leave a like, subscribe and add this to your favs so all of them will come out sooner.
Feedback appreciated
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.