Pathfinder = Tier II Scout sub
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О материале
«Pathfinder = Tier II Scout sub» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Lore
"A burly, once multi-class submarine distinguished by it's large fore section that houses it's powerful engine's, cargo bay, engineering section, and ammo magazine. The submarine's design was meant to be multipurpose by carrying a small team of crew and just enough materials to set up a forward beacon station for further colonization of Europa while also dealing with local fauna. However as humanity spread deeper, the local fauna became denser requiring better equipped submarine's with specific roles. Delegating this submarine to becoming a moderately, competent scout class. It does feature a unique design configuration allowing efficient use of the cargo and engineering section's. A hallmark to its main purpose of quickly setting up beacon stations. There is a reinforced bulkhead that allowed freight to be loaded into the cargo bay with an onboard crane, but since the submarine is no longer tasked with its old purpose this bulkhead was welded shut permanently. This section of the submarine is its largest weak point despite the amount of firepower towards the front. This is due to the forward airlock being positioned just above the bulkhead and the retrofitted crane operators booth just below that is now the forward, ventral gunnery compartment. The area around the engine's is the second largest weak point. A skilled captain can easily hide these weak points due to the submarine's excellent maneuverability."
Features:
Designed to be an early to mid game submarine, for 18,000 marks, to replace the initial starter submarine. It is loaded with early game supplies and a few unique items. The submarine can fit up to 10 crew members; however, 5 diving suits are disposable. Decent maneuverability to compensate for the huge weak points.
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Fabricator and Deconstructor.
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24 crate storage.
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Medical bay with a research station, but no Medical Fabricator.
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Brig. The button to open the door is in the armory just above the locker. The AI can access the button and let prisoners out.
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Hiding places scattered throughout.
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Fun gunnery compartment in the bottom front of the ship. Basically have to defend yourself from getting blown out in the event of a hull breach should you be controlling that weapon.
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Backup power array.
Weapons:
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2 Railgun's
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1 Coilgun
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2 Pulselaser's
-1 Depth charge tube
- 1 Small hardpoint
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.