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7th Fleet Felinis - Volitile

Положительные голоса92%13 голосов игроков
Подписчики154154 в Steam Workshop
Размер файла257,57 КБЗагрузка через Steam
Обновление автора24 янв. 2023 г.Дата обновления материала
7th Fleet Felinis - Volitile

Изображение 1 из 7. Материалы автора из Steam Workshop.

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О материале

«7th Fleet Felinis - Volitile» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Foreword

Skip if you don't care.

This is my first submarine and I've learned a lot from it, that however, means there is a lot of issues with this one and design choices that would probably get me hunted down by the more experienced submarine builders in the workshop. This was created primarily for my friend group as a modded submarine that incorporated some of the more neat features of the EK series, unfortunately due to my inexperience it's closer to a regular but large submarine.

Fixed Issues

  • Drain Tanks not working as intended.

  • Being unable to dock to Outposts

If you find any more please leave a comment letting me know!

Features

This ship doesn't have all that much to it honestly, no fancy auto reactor, no fancy proximity alarm or drone, but the doors are pretty good.

  • Three multi-hull ballast tanks

  • Two generators with one acting as a backup

  • Fire prone junction boxes

  • Meltdown prone reactor

  • Overlapping fields of fire that cover most of the ship

  • Nose mounted auxiliary SSL

  • Top and Bottom airlocks and docking ports

  • Acoustic-Kinetic Pulse mounts across the ship

  • Green emergency lights because I got tired of Red

  • Ice breaker and Ramming items on the nose of the sub that work. (Turned on using the lever on the bridge)

  • Linked fire autocannon and rotary light chaingun

  • A series of sonar transducers that aid in passive sonar and enable driving of the ship without active sonar

Why All The Mods?

These are the mods that were used while making the submarine and all are pretty essential outside of Neurotrauma if you don't mind a missing surgery table. This was also made for the mod list my friends and I are running so having things tailored to that was a big priority.

  • Ek series. EK armory or EKA without the guns will work. This is the most used pack in the entire submarine's construction.

  • Visual Variety Pack. I was running out of steam and needed to fill the empty spots with a good background.

  • Station From Beyond. Cool posters that are used for decoration through out the ship.

  • Enhanced Armaments. Lots of cool small arms, a new coilgun, the armory, and some hidden guns in vents.

If you do feel like running this ship I HIGHLY recommend getting Crouch Harder, as I am unsure if you can get into the crawl spaces without it. I also recommend running the patch for Enhanced Armaments and Neurotrauma if you plan on running Neurotrauma.

General description

The 7th Fleet Felinis (Fel-in-is) is a light battle cruiser that has been heavily and messily modified from her void born origins. This has lead to a lot of reliability issues, messy wiring, and questionable room configuration; on the bright side however, she has three ballasts that give her a rapid accent and decent speed despite her size. She earned her nickname, Volatile, for the hair trigger the reactor has when it comes to melting down... and the high chance for the electrical room to burst into flames.

Lore

When it became clear that Earth and Europa had grown to be separate entities and supply shipments were halted the 7th Fleet faced a tough choice. They could try and make the trip back to Earth but they were already low on supplies, and given their reputation with Europa, wouldn't be resupplied, or they could bite the bullet and crack through the crust of Europa. What I'm told was one,* very interesting*, landing later and the 7th Fleet had entered the faction politics of Europa to stay.

The 7th Fleet has been isolationist for quite some time, however the factions have started to notice their re-mobilization with various, heavily armed, vessels starting to tenuously open up trade and pave the way for the rest of the fleet. With any luck the 7th Fleet's engines will once more alight and they will return to their home in the void, until then however, they have a lot of work to do.

Credits

Doge the Biologist: for making the Super Plague Rat which was used to help build (Copy & Paste) the very top part of the sub as well as add detailing. If you like the way some parts of the ship look but want a vanilla design check it out. https://steamcommunity.com/sharedfiles/filedetails/?id=2638314941

Arti Strelkov: For making the Auto Advanced Door "Gvinevra", which is used for every single door, short and tall, throughout the ship. If you want a great auto door and don't understand the circuits to save your life, go download it. https://steamcommunity.com/sharedfiles/filedetails/?id=2501434934

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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