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LuaNet Component [Obsolete]

Положительные голоса96%49 голосов игроков
Подписчики562562 в Steam Workshop
Размер файла137,09 КБЗагрузка через Steam
Обновление автора3 мар. 2023 г.Дата обновления материала
LuaNet Component [Obsolete]

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  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«LuaNet Component [Obsolete]» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Another Lua Component Mods: MicroLua RuyiLuaComponent

All descriptions are generated by the translator

Introduction

The mod aims to do away with the original's complex circuitry, dazzling wires, and IC pressure that cpu0 can't tolerates Now just only one lua component can be used to replace the whole celestial engineering! lua uses less computing resources when the circuit functions are the same! Lua is very easy to learn, it just needs to takes you less than ten minutes to understand and master the basic body of knowledge of Lua and create an application! Click here to link Lua Novice Tutorial The mod is a complete copy of Lua Component (By zomgtehderpy), but with some improvements, including the following:

  • Instead of reloading chunk in real time, it does this automatically when the round starts

  • Can manually load chunk in real time, improving the development efficiency of lua component function

  • Debug information is printed in the console when any error occurs

  • In multiplayer game mode, signal output can be synchronized in real time to avoid asynchronism between server and client. (Enabled by default, you can select the lua component in the sub-editor and disable synchronization in custom interface)

signal_out can inherit the source (sender) of the signal_in with the same number, so as to attract targets' hatred and gain weapon skills when operating the turret to deal damage to the enemy

  • lua components are programmed in C#, which is more efficient than lua

  • lua components run by separate scripts and are in Hard-Sandbox (only supported string, math, table, bit32, constants and table iterators. The time methods of the "os" package: "clock", "difftime", "date" and "time")

Instructions for use

Read lua chunk in memory 1 inp[] is used to receive signal input out[] is used to generate signal output mem[] Stores temporary data (reads and initializes json format data from memory 2) *WARNING It is currently not possible to store data permanently in the campaign *

Code Example

*You can open the Demo.sub file in the submarine editor to get more applications of lua components *

  • I-1 receives any signal and outputs a random number between 1000 and 9999 in O-1

if inp[1] then
    out[1] = math.random(1000, 9999)
end

  • I-1 receives the digital signal and outputs its symbol in O-1

if inp[1] and type(inp[1]) == "number" then
    if inp[1] == 0 then
        out[1] = 0
    else
        out[1] = (inp[1] > 0) and 1 or -1
    end
end

  • Convert the constant signal received by I-1 into a pulse signal and output it from O-1

if inp[1] then
    if mem[1] ~= inp[1] then
        out[1] = inp[1]
        mem[1] = inp[1]
    end
end

  • Double-click detection

if mem['mouseUp'] == nil then mem['mouseUp'] = true end
if mem['timer'] == nil then mem['timer'] = -1 end
if mem['count'] == nil then mem['count'] = 0 end

if mem['timer'] < 0 then
    goto next
elseif mem['timer'] > 0 then
    mem['timer'] = mem['timer'] - 1
else
    mem['timer'] = -1
    mem['count'] = 0
end

::next::

if inp[1] then
    if mem['mouseUp'] then
        mem['count'] = mem['count'] + 1
        if mem['count'] == 2 then
            mem['count'] = 0
            out[1] = 1
        end
        mem['timer'] = 15
        mem['mouseUp'] = false
    end
else
    mem['mouseUp'] = true
end

  • The periscope controls the drone. Assuming that the neutral ballast level is 0.5000, then neutral_velocity_y_out should be 0.0. At this time, I-1 receives position_out , I-2 receives trigger_out , so O-1 outputs engine force and O-2 outputs velocity_y_out

local y_neutral = 0.0

if inp[2] and inp[1] then
    inp[1] = math.rad(inp[1])
    out[1] = math.cos(inp[1]) * 100
    local y_ratio = math.sin(inp[1])
    if y_ratio ~= 0 then
        local y_max = y_ratio > 0 and 100 or -100
        out[2] = y_neutral + (y_max - y_neutral) * math.abs(y_ratio)
    end
end

  • Short press detection(<0.25s≈15tick), memory 2 stores {"press":false,"timer":-1}

if inp[1] then
    if not mem['press'] then
        mem['press'] = true
        mem['timer'] = 0
    else
        local timer = mem['timer']
        if timer == -1 then
            return
        elseif timer > 15 then
            mem['timer'] = -1
        elseif timer >= 0 then
            mem['timer'] = timer + 1
        end
    end
else
    if mem['press'] and mem['timer'] >= 0 then
        out[1] = 1
    end
    mem['press'] = false
end

  • Long press detection(>0.25s), memory 2 stores {"press":false,"timer":-1}

if inp[1] then
    if not mem['press'] then
        mem['press'] = true
        mem['timer'] = 0
    else
        local timer = mem['timer']
        if timer == -1 then
            out[1] = 1
            return
        elseif timer > 15 then
            mem['timer'] = -1
        elseif timer >= 0 then
            mem['timer'] = timer + 1
        end
    end
else
    mem['press'] = false
end

Patches

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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