It's High...eh..The Midnight!
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О материале
«It's High...eh..The Midnight!» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
"There's no night or day under this damned ice! It makes no sense to call it high noon."
"Cried the gunsmith, with a golden revolver, and a purple flash of light on the axe behind him, as if to answer his complaint.
"Let's call it Midnight. Since there's no chance of us ever seeing the sun, at least we can let it send the monsters into eternal night."
"Said a man in a clown suit, with two thin swords at his waist and a face painted in funny oil, in a frantic tone.
So the revolver, stripped of its glittering gold and clothed in black, was handed to you.
"So, what's the next?Captain?" .
You squeeze the grip of the gun, feel the slightly cold temperature, and say : "The abyss,and the deeper within"
This mod adds a revolver: Midnight, as well as a range of specialty bullets
-- midnight
Production: Weapon Skill Level 60 -- 16 titanium aluminum alloy
Can use revolver ammo, shotgun ammo, rifle ammo, hand cannon ammo, and has 1.5x base damage multiplier
Divided into two handed and one handed versions, one hand at the craft table using two hands to craft, one hand to decompose into two hands
Two-handed Version: Base rate of fire 1.5 seconds/round, increased to 1 round/second at weapon Handling Level 50, two-handed version has no recoil penalty
One-handed version: Base rate of fire 3 rounds/SEC, increased to 1 round/SEC at Weapon Handling Level 60
Level 0-25: Firing will cause severe recoil stun. 0.4 seconds Level 25-60: Firing will cause severe recoil stun. 0.2 seconds Level 60 and above are not affected
The recoil-stabilizing effect of having a powered exo suit is immune to this Have captain talent: quick draw, can be immune to this Have the Captain talent: Family, which grants the second level morale bonus to the crew, is immune to this
Special ammunition:
The weapon is not very expensive, but these special munitions are the real source of combat power All ammunition requires the following materials as a base:
--1 iron --1 carbon -1 phosphorus
this gun Has 1.25 base damage multiplier and does not count towards bullet base damage
- Blank ammunition Ammunition used to drive specific projectiles, less lethal, but still very dangerous to unprotected targets No extra materials required, 6 rounds at a time Capable of carrying additional content like railgun shells
Cause: -- 15 gunshot wounds -- 15 deep tissue damage -- 10 Bleeding -- 1.5 stun
- Steel core standard round A large-caliber bullet with a standard steel-core warhead provides effective deterrence, even against a raptor Required -- 1 steel bar, 6 rounds at a time
Cause:
-- 35 gunshot wounds -- 35 deep tissue damage -- 50 Bleeding -- 1.5 stun
- RIP round A high-caliber bullet with a refined, pure copper hollow tip, capable of inflicting massive damage on flesh and extremely lethal to targets without armor Need -- 4 copper, make 6 rounds at a time
Cause: -- 70 gunshot wounds -- 70 deep tissue lesions -- 200 Bleeding -- 1.5 stun Can't penetrate any armor
- Titanium AP round A large caliber round with a titanium-alloy armor-piercing head, a titanium alloy round capable of penetrating body armor and heavy carapace, used against armored enemies and capable of killing ordinary humans in seconds Need -- 2 titanium aluminum alloy, make 6 rounds at a time
Cause: -- 70 gunshot wounds -- 70 deep tissue lesions -- 100 Bleeding -- 1.5 stun High piercing
- Heavy physicorium AP round
- Heavy bullets with steel armor piercing cartridges. Not even the shells of the abyss giants can withstand this kind of damage. As effective as large rail guns, headshots can kill ordinary humans in seconds Need -- 1 physicorium, 3 rounds at a time
Cause: -- 100 gunshot wounds -- 100 deep tissue damage -- 200 Bleeding -- 1.5 stun Very High piercing
- HE round -- Use explosive charge cartridges that cause small explosions when they hit enemies, which is very effective for clustering enemies Required -- 2 UEX, 6 rounds at a time
Cause: -- 35 gunshot wounds -- 35 deep tissue damage -- 50 Bleeding -- 1.5 stun
Explosion: -- 50 Burns -- 5 stun
- Stun round
- Rubber slug ammo with reduced charge, but enough for the mob to lie down for 30 seconds It takes -- 1 rubber to make 12 rounds at a time
Cause: -- 20 Blunt force trauma -- 30 stun
- Acid round
- Bullets with acid charges deal a lot of acid damage when they hit the enemy. Combat doctors will love this It takes -- 2 sulfuric acid -- 1 plastic, 6 rounds at a time
Cause: -- 35 gunshot wounds -- 35 deep tissue damage -- 100 acid burns -- 1.5 stun
- Thermite round -- Bullets with thermite charges deal a lot of burn damage when they hit enemies, engineers will love that You need -- 4 aluminum -- 3 iron, and you make 6 rounds at a time
Cause: -- 35 gunshot wounds -- 35 deep tissue damage -- 100 burns -- 1.5 stun
- Radiation round
- Bullets with radiation charges will cause a lot of radiation sickness when they hit the enemy. Electricians will love this Requires -- 1 ar
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.