Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Подлодки

Barsink

Положительные голоса100%21 голосов игроков
Подписчики296296 в Steam Workshop
Размер файла4,01 МБЗагрузка через Steam
Обновление автора1 апр. 2023 г.Дата обновления материала
Barsink

Изображение 1 из 11. Материалы автора из Steam Workshop.

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Barsink» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

The Barsink

"Sunk twice, decommissioned, re-commissioned, sunk again, used as a Mudraptor nest, salvaged, converted into a dive bar, and then finally refurbished and re-commissioned, how this tub stays afloat is a miracle."

The "Barsink" is a heavily modified Barsuk sub with a unique layout and lots of... character. With manual overrides for almost all of the sub's systems, it is perfect for Captains with a penchant for micromanagement and control. In spite of (or perhaps due to) its name and operational history, the Barsink has been retrofitted with an advanced ballast and drainage system, allowing it to continue operation even with severe damage. Where other subs would plummet into the abyss, the Barsink can limp along just far enough to reach the next outpost. You might not arrive in style, but at least you'll arrive!

Specifications

Class: T2 Scout Crew: 1-5 Cargo: 4 crates Price: 11000 Top Speed: 24 Max Power Output: 4200 kW/min Fabricator/Deconstructor: Yes Medical Fabricator: Yes Armament: 2 small hardpoints, 1 large hardpoint, 1 depth charge tube Ammunition: 3 Ammo Racks, 1 Railgun Shell Rack (x6), 1 Railgun Shell Rack (x4)

Features

  • Ventral Railgun

  • Dorsal Periscope

  • Automatic battery power control

  • Adjustable O2 generator control

  • Power-saving automatic turret lights

  • 5-stage self-flooding/draining airlock system

  • Dedicated Medbay with storage-linked Medical Fabricator

  • Retrofitted Dugong Engine with force/power display

  • Dorsal and Ventral docking ports (with emergency hatch overrides)

  • Comprehensive exterior lighting

  • Emergency Mode (disables all non-essential lights and systems, reroutes power directly to turret lights and increases supercapacitor recharge speed)

  • Advanced ballast drainage system (with 2 double-walled spillways to drain lower compartments into ballast and 1-way ducts with automatic seal)

  • A nice comfy chair conveniently placed near the navigation terminal (and the bar)

FAQ

Bar-"Sink"? is this sub reliable? Any incidents of flooding resulting in fatalities have been found to be caused by error on the part of the Captain(s)/Crew involved, not the design of the submarine or the engineer(s) who designed it.

The turrets have blind spots/don't cover the [section] of the sub! Correct! The placement of turrets is strategic to maximize potential combat effectiveness where enemies are most likely to attack and minimize potential collateral damage to sensitive parts of the sub. If you find the enemies are always behind you, try not running away from them!

Where's the electrical discharge coil? While the advanced battery control can account for normal fluctuations in load, a sub of this size cannot support a discharge coil without sacrificing the operational capacity of other systems. If you find you would frequently need a coil to dislodge pests from your hull, consider utilizing one of the many turrets to neutralize threats before they reach the sub, or try using one of the multiple exit hatches to dislodge them manually.

I don't like all the automatic stuff/how do I override [malfunctioning system]? The Barsink was (re)designed by tinkering Engineers with control-freak Captains in mind! Many systems have override levers or switches mounted nearby, and the Command Room has independent shutdown switches for both the reactor and battery array to fully cut power to any errant systems.

What are those bloodstains in the Medbay sink? What happened to the previous Captain? No comment.

    • This is a Work In Progress, please let me know of any comments or concerns with the design/description!*
Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

Настройки cookies

Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

Технологии, провайдеры и сроки хранения