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先进装甲AdvancedArmor

Положительные голоса94%47 голосов игроков
Подписчики1,5 тыс.1 503 в Steam Workshop
Размер файла64,62 МБЗагрузка через Steam
Обновление автора16 июл. 2026 г.Дата обновления материала
先进装甲AdvancedArmor

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О материале

«先进装甲AdvancedArmor» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

AdvancedArmor

Armor is no longer just damage reduction.

Bullets may be stopped by steel, crack ceramic, be absorbed by composites, or punch through at close range. AdvancedArmor replaces simple damage reduction with configurable, repairable armor and interchangeable plates.

Requires: LuaCsForBarotrauma with C# enabled. Platforms: Windows Client / Server.

What changes?

  • Selected vests, diving suits, exosuits, and helmets receive independent protection profiles.

  • Some armor gains slots for ballistic plates or accessories.

  • Hits resolve as overmatch, penetration, block, or ricochet instead of simple health loss.

  • Distance, penetration, damage strength, hit limb, armor layers, plate material, and durability all affect the result.

  • Armor hits use 1,500+ sounds, 14+ effects, and 370+ voice warnings, with distinct material and hit-result feedback.

  • Armor bodies have hidden durability and become less reliable under repeated fire.

  • NPCs may spawn with plated armor, giving security officers and pirates more than extra health.

Hit resolution

Damage source, hit limb, armor layers, plates, calibre, range, penetration, and durability determine the result.

  • Overmatch: The attack exceeds what the armor can handle, bypassing normal plate block and ricochet checks.

  • Penetration: Damage reaches the character; the plate may still be damaged.

  • Block: Main damage is stopped or reduced, but impact may become mechanical-wave blunt trauma.

  • Ricochet: A ranged non-penetration result. High penetration and short range make it less likely.

  • Mechanical wave: A stopped bullet can still transmit blunt trauma through hard armor.

Ballistic plates

Plate materials are trade-offs, not simple upgrades.

  • Armor Plate Cheap, rigid, and durable. Reliable against low/medium threats, but blocked hits transmit more shock.

  • Ceramic Plate Strong against rifle threats, but every hit consumes durability and a broken plate fails. After several rifle hits, reposition instead of trusting it again.

  • Composite Plate Expensive and balanced, with strong initial protection and low mechanical-wave transfer.

  • STPE Plate Light, flexible protection for low/medium threats, melee, and mobility; not a rigid-plate replacement.

  • Nano-Repair Plate Self-repairing protection intended for long expeditions and exosuit systems.

  • Electromagnetic Field Generator 404 Unknown.

  • Exosuit Plates Exosuits use dedicated large slots and higher-threat plate variants.

Helmet accessories

  • Vanilla accessories: Health Scanner HUD, Thermal Goggles, and Electrical Engineer's Goggles can use compatible accessory slots.

  • Coalition Elite Ballistic Visor: Standalone or helmet-mounted, with ballistic-helmet-level face protection.

  • Coalition Fragmentation Visor: Standalone or helmet-mounted fragment protection for the face and chin.

  • Night Vision Goggles: Low-light optical enhancement for dark environments.

Adaptive Night Vision provides a clearer view in both dim and bright areas.

Unequipped:

  • Threat Analyzer: Identifies armor and attachments, then estimates your weapon's penetration chance at the current distance.

Range, penetration, and melee

  • Close range is usually more dangerous; effective penetration gradually falls with distance.

  • A weapon's native penetration raises penetration chance and reduces ricochet chance.

  • Ranged, melee, and other damage sources use different protection, wear, and mechanical-wave rules.

  • Sharp melee attacks are better at exploiting weak protection. Blunt attacks are easier to stop, but transmit more impact into the body.

Hidden durability and repairs

Plates show condition; armor bodies use hidden durability. Repeated hits reduce protection, ricochet chance, and impact control.

  • Light, standard, helmet, diving, and exosuit armor use different wear profiles.

  • Repair patches restore armor-body durability; damaged plates usually need replacement.

Sound, sparks, and feedback

Feedback changes with calibre, source, result, and material. Ricochets, blocks, penetrations, overmatch, and plate failure differ.

In addition to animated particles, physical sparks react to weapon and ammunition type.

Compatibility

  • Neurotrauma: Plates can reduce secondary fracture, pneumothorax, cardiac tamponade, dislocation, traumatic amputation, and related chances. MW-AIS also uses compatible modifiers.

  • EA / COL / T.S.M / BSA: Built-in calibre and multiplier configs; maintenance priority is lower than core systems.

  • Singleplayer and multiplayer tested.

  • Safe to add or remove during an existing campaign.

  • Windows only.

Most equipment and weapon mods work automatically. Mods replacing damage resolution, armor prefabs, outerwear slots, ItemContainer behavior, or the same C#/Lua hooks may conflict.

Settings

Authorized users can tune protection, penetration, ricochet, durability, range, MW-AIS, feedback, compatibility, voice language, and more in LuaCs settings.

Known issues

  • Prediction desync: Client/server physics may briefly disagree on the hit limb or result. The server remains authoritative and corrects the display.

  • Voice quality: Some languages have lower-quality warnings. Set warning language from Auto to Chinese, English, or another supported voice when needed.

AI assistance

Some text, textures, icons, translations, and the Lua-to-C# migration used AI assistance followed by manual editing.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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