HMS SARATOV
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О материале
«HMS SARATOV» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
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HMS SARATOV
Class: Attack (T3) Price: 40000 Dimensions: 51х19m Cargo capacity: 24 Recommended crew size: 4-8 (we played four: a captain, an engineer and two security officers)
ARMAMENT
6x TURRETS (green), 2x LARGE TURRETS (blue), 2x ELECTRICAL DISCHARGE COILS (red), 2x DEPTH CHARGE TUBES (orange), 6x SEARCHLIGHTS (yellow)
JUNCTION COMPARTMENT
The buttons on the junction boxes "Pumps 1" and "Light 1" turn off all small pumps and lamps (except emergency lights). "Backup power array" are unplugged junction boxes and batteries for your power grid upgrades. If the lamps in JUNCTION COMPARTMENT blink and behave strangely, increase the number of light sources in the settings.
REACTOR ROOM
The terminal allows you to set the battery charging speed. The left battery feeds the pumps in the air locks, the right one - the Navigation Terminal. Above the Reactor hangs a low fuel warning system (the siren can be turned off with the button). In the memory component, you can enter a value below which the notification system will turn on (5% by default). The display next to it shows the set threshold. The periscope allows you to control the rear upper turret (doubles the periscope in the GUNNERY COMPARTMENT ).
COMMAND ROOM
The navigation terminal displays data about the reactor: load / output, fuel remaining (%) and temperature. Buttons below the terminal: 1 - on / off external lighting of the submarine (spotlights) 2 - enable/disable automatic actuation of doors by motion sensors Periscope allows you to switch between 6 cameras (LMB). Secure steel cabinet can only be opened by Captain and Security Officer.
GUNNERY COMPARTMENTS
The first GUNNERY COMPARTMENT allows you to control small turrets:
Each weapon has its own supercapacitor and its own loader. Please note that the loaders are located one above the other. The submarine is equipped with external motion sensors. When they are triggered, a siren is activated in GUNNERY COMPARTMENT (turned off by a switch on the left), and a lamp will light up on the corresponding periscope. Hanging on the wall are weapon holders for quickly equipping weapons.
The second GUNNERY COMPARTMENT allows you to control large turrets and electrical discharge coils:
Electrical discharge coils are equipped with motion sensors. Each turret and discharge coil is connected to its own supercapacitor. The outer periscopes control the large turrets; central - lower small turret (doubles the periscope in the first GUNNERY COMPARTMENTS ). WARNING: loaders for large turrets are located in CENTRAL ACCESS SHAFT (last screenshot)! The second GUNNERY COMPARTMENTS is next to COMMAND ROOM , so the turret can be used by Captain if no one else. There is also a lever-operated depth charge loader connected to the front depth charge tube.
OXYGEN GENERATOR COMPARTMENT
Diving suit lockers and Oxygen tank shelf (both small and large) are connected to power and charge the suits/tanks.
AIRLOCK ACCESS and AIRLOCK
Diving suit lockers and Oxygen tank shelf are connected to power and charge the suits/tanks. You can also charge batteries here. Near the door there is a lever that allows you to keep the AIRLOCK in a flooded state. In the center of AIRLOCK is a Research containment tank with an Artifact Holder.
MEDBAY
A storage container is built into the medical fabricator (see screenshot). Secure steel cabinet can only be opened by Medic and Captain. The periscope allows you to control the upper turret (doubles the periscope in GUNNERY COMPARTMENT ).
ENGINEERING and CARGO
There is a fabricator, a deconstructor and a lot of space for storing resources. There are 2 boxes built into the fabricator, one is connected to the fabricator, the other to the deconstructor.
ENGINE ROOM
ENGINE ROOM contains a motor with batteries and a rear depth charge launcher
BRIG
BRIG made from a warehouse of faulty equipment, locked with a lever from the outside (BOTS CANNOT ENTER HERE!)
CREW QUARTERS and BALLAST TANK E
CREW QUARTERS is made from a BALLAST TANK so it's disgusting. The door to BALLAST TANK E is disabled.
BALLAST TANKS
In BALLAST TANK A there is a lever that switches the ballasts to 2 or 5 pumps to save energy / increase maneuverability
FORWARD ACCESS SHAFT and STOWAGE COMPARTMENT
STOWAGE COMPARTMENT is in the bow, all new crates spawn there.
ARMORY
A place to store ammo boxes and personal weapons.
SUGGESTIONS FOR IMPROVEMENT ARE ACCEPTED
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.