Artifacts extended Revived
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О материале
«Artifacts extended Revived» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
If Original mod author does not want to have this mod up, gonna delete it. If original mod author wants to use this mod to update his own version, they can do it without notifying me.
Updated to the Newest version!
Changelog!
- replaced old file paths (pre modding rework) with new ones (after modding rework) (with old file paths it does not work on dedicated server, also causes other problems sometimes)
- removed random spawns of artifacts on your submarine's path (that was feature vanilla had but no longer has)
- reworked salavage missions to work with the new artifact missions (tbh i removed them, as random artifact spawns are now handled by vanilla)
- fixed artifact spawns to work with newest version
- fixed oasis artifact still giving out effects and sounds when in container
- fixed spark artifact still giving out effects and sounds when in container
- NOW THERE IS NO NEED TO EDIT OUT RANDOMEVENTS. DONT DO THIS ANYMORE
- SHOULD BE COMPATIBLE WITH EVERY SINGLE MOD OUT THERE
Original mod
Original Description!
Language support included: English, Русский. (if you wanna help me translate artifact descriptions on other languages - message me)
This mod extends list of artifacts available and adds new unique effects.
Atm mod contains:
- New artifacts
- New artifact missions (ruins + caves)
- 2 New alien trinkets
- Added healing effects to all alien trinkets (inner/organ damage, bites/laceration, burn, blunt/explosion traumas or psychosis)
List of new artifacts currently in this mod: (no spoilers)
- Oasis artifact
- Rusting artifact
- Infrasonic artifact
- Bloodmoon artifact
- Heart of the swarm artifact
- Bent reality artifact
- Spark artifact
- Pulse artifact
- Vacuum artifact
- Biohazard artifact
- Melting artifact
- Integrity artifact
Ways to obtain new artifacts:
- Missions
- Naturally generated ruins
- Environment: caves, seabed, wrecks (it seems it works properly without workaround)
I'll be adding artifacts when i get new unique ideas. You can share your suggestions and i'll add those into mod.
~~
Environment workaround (in case artifacts don't spawn normally in environment)
New artifacts will not generate normally in environment unless you edit Bugtrauma/Content/randomevents.xml
(an old bug, that has not been fixed yet - only host has to modify file) You'll have to delete everything inside tags This will let mod use it's Artifacts extended/Events/events.xml
This will not effect your campaign savefile and even will let you join public games, but if you you'r planning to host an unmoded public game, you'll have to validate game files first to restore Content/randomevents.xml file. (else nothing will spawn during the mission, neither monsters neither artifacts)
Workaround side effects:
- not compatible with other mods that require you editing randomevents.xml (afaik atm there's no such mods)
~~
Also, to extend your gaming experience you can try mods that hide artifact's name and description in game:
Unknown artifacts [vanilla] https://steamcommunity.com/sharedfiles/filedetails/?id=2346380367
Unknown artifacts [Artifacts extended][b] (duplicates this mod, but with names hidden) https://steamcommunity.com/sharedfiles/filedetails/?id=2346381030[/b]
Other stuff!
Be sure to check out Barotraumatic Discord! I hang out there very often. Check out Trusted Seas discord , where we play almost daily.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.