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Hades

Положительные голоса96%95 голосов игроков
Подписчики2,7 тыс.2 677 в Steam Workshop
Размер файла1,05 МБЗагрузка через Steam
Обновление автора23 июн. 2024 г.Дата обновления материала
Hades

Изображение 1 из 9. Материалы автора из Steam Workshop.

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Hades» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Enormous and quirky tier 3 attack submarine with isolated capitan's bridge. Equipped with 6 nuclear torpedoes

  • torpedoes controlled via periscope

  • automatic ballast flora removal

  • automatic discharge coils

  • support drone and a shuttle

  • turret control override system for capitan

  • hybrid power grid - reactor -> batteries -> submarine

  • size 79m x 25m

  • 88 cargo space

  • 35 km/h max speed (helm 100, no upgrades)

  • 18 km/h diving speed

  • 2 railguns, 7 coilguns

======================================

Enormous and quirky tier 3 attack submarine with isolated capitan's bridge. Equipped with 6 nuclear torpedoes

Made for multiplayer. Waypoints for NPCs are OK, but bots can't access the capitan's bridge

Sub is 100% vanilla

  • torpedoes controlled via periscope

  • automatic ballast flora removal

  • automatic discharge coils

  • shuttle with both remote and manual control.

  • support drone with containers and shelves, controlled via periscope

  • turret control override system for capitan

  • hybrid power grid - reactor -> batteries -> submarine

  • silent mode - limits thrust and disables the reactor

  • selfdestruct system

  • size 79m x 25m

  • 88 cargo space

  • 35 km/h max speed (helm 100, no upgrades)

  • 18 km/h diving speed

  • 2 railguns, 7 coilguns

Some features are displayed in the video above

Elevator and monorail

Capitan's bridge is accessible only via elevator. Capitan can disable it to restrict access

Monorail can be used to quickly move from the rear to the front of the submarine

Torpedoes

Armed with nuclear depth charges, controlled via periscope.

Click once to launch. It will move in the direction you are pointing Click once again to detonate. Torpedo can't detonate if it's to close to the submarine, in that case lights on a torpedo will be red Torpedo will also detonate on impact, but this feature can be disabled with a button under the periscope. You can rebuy used torpedoes at the outpost. After that you can rearm them in the maintenance shaft

Turret control override system

Use this as a capitan to gain access to any turret right from command room Remember to press reset after use, 'cause otherwise crewwon't be able to use selected gun

Automatic shutters

If windows on the capitan's bridge is broken, shutters will automaticly close. To repair windows you should press "Force open shutters" button, this will keep shutters open. Remember to disable it after repairs.

Automatic ballast flora removal

Press once to initiate sequence and wait 44 seconts for it to complete

Drone

Controlled via periscope. Click and hold to undock and move. Swim close to the docking port to automaticly dock

Shuttle

Can be controlled remotely from command room, of directly from inside the shuttle. Use the button to switch between remote and manual control modes. Flora removal button inside the shuttle will just pump out all water and disable pumps, 'cause otherwise whole shuttle would've been on fire

Hybrid power system

Reactor powers batteries, batteries powers the submarine Hybrid mode can be disabled, and reactor will power the submarine directly Reactor is equipped with automatic regulating system, but the submarine is consuming a ton of energy with some big spikes, so be careful in direct power mode (or not, if you want your engineer to suffer)

If you have reactor power output upgrades or your engineer has "Buzzin'" talent, you should type command "reactor_calibrate" into the terminal. It will automaticly adjust reactor output.

Thrust reduction mode | TRM

Lowers max speed, but accelerete/decelerate thrust remains the same. Useful if you have all engine upgrades and mechanic skills. Can be activated in the terminal. Commands: "TRM on" | "TRM off"

Silent mode

Disables the reactor and significantly limits engine thrust

My older ships:

Suggestions and bug reports are welcomed

Antenna on top of a capitan's bridge is taken from "Decotrauma - Antenna Edition" by Psyduck https://steamcommunity.com/sharedfiles/filedetails/?id=2970863724

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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