The Abyssal Nova
Добавить в игру через Steam
Нажмите «Подписаться»
На странице Steam войдите в аккаунт, если потребуется.
Подписаться
О материале
«The Abyssal Nova» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
I have a modification of the "Innanutshell". Thanks for the structure, without you it wouldn't be possible! It contains all the equipment so that you don't need to move submarine ever again.
Outdated until the circuit boxes reach their peak I will no upgrade complex circuitry and storage without a stable version. Requests in comments will be taken into account anyway
This submarine has a complex electrical system accessible for in-game editing and repair, plus all the amenities and machines so you don't have to search for another submarine from start to finish. It also includes easter eggs with special items scattered throughout the submarine.
Compartments:
. Command Room: Captain's Exclusive! - Secure steel locker. Clinic: Captain's and medical exclusive! - Toxin locker. Dive Room: Exclusive of each role! - Secure steel lockers. Armory Exclusive to Security Agent and Captain! - Access to large locker.
Auto Extinguisher:
. Planting...: When there is a fire in the room it automatically fills with water until the fire is extinguished. Then it will empty itself.
Periscope:
. Command Room: Control of the outside and inside of the submarine from a periscope.
Controlled fire and flooding:
. Duct blockages are programmed to not spread fires and prevent flooding with leaks from both above and below the room. In case of having too much water in the non-flooded room the ducts will wait at the appropriate level.
Auto Superconductors:
. The charge control of the superconductors is fully automatic.
Optional Ballasts:
Weapons and Dungeon: Security Agent and Captain exclusive! These rooms next to the ballasts will function normally until the door is left open. The door is programmed to activate the small bombs as optional ballasts.
Power control:
. Reactor room, upper mid and command room have terminals to control power showing % of full load. At the terminal:
on : on : Activates battery charging.
off : Provides battery power to the sub.
Number : Sets the battery charge percentage. On the navigation terminal you can also enable or disable battery power.
.
Self-destruct:
. Command Room: Captain's Exclusive - 60 second countdown button for total self-destruction of the submarine. In the last 10 seconds an alarm will sound throughout the submarine. When detonated, the "L" alarm from Lost will be activated. The self-destruct zone or "Anti-pain can be reloaded by removing the wall surrounding it. Use only in case of emergency!
Black paint:
. Control room: Activates or deactivates the lights on the outside of the submarine.
Alarm system:
. Command room and mid-stern side are provided with a 3-case alarm system:
- "F" Fire: In case of fire in the submarine.
- "A" of Siege: When creatures are found surrounding the submarine.
- "I" of Intruders: If any creature enters the submarine this alarm will be activated.
Middle side of the stern:
Command Room:
Storage:
Fabricator and Medical Fabricator with materials for the vast majority of items. Rear ballast with capacity for 48 mission crates. The NPCs have been tested to automatically order objects and repair the submarine without problems.
Berthing doors:
. Lower berthing door and upper berthing door have buttons for opening or closing even after linking up with a submarine or post.
Do not hesitate to comment with any suggestions or additions. Likewise any doubt or problem I will be attentive to the comments and I will try to solve it as soon as possible.
I hope you like it and enjoy as much with this submarine as I have done :)
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.