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HGF Thaumaturge

Положительные голоса80%5 голосов игроков
Подписчики127127 в Steam Workshop
Размер файла745,38 КБЗагрузка через Steam
Обновление автора16 июн. 2023 г.Дата обновления материала
HGF Thaumaturge

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О материале

«HGF Thaumaturge» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Presenting: The HGF Thaumaturge

Item #: SCP-6914

Object Class: Euclid

**Special Containment Procedures: ** Item SCP-6914 will be contained in a biomechanically produced hardlight cylinder approximately six feet tall, and three feet wide. This structure will be designed to harness power from SCP-6914 and will be henceforth identified as SCP-6914-1. SCP-6914-1 Will be contained within its original housing consisting of three foot thick biomechanical walls and protected by two access doors. The first access door will be a standarized submarine access door. The second access door will consist of a three foot thick biomechanical slab extending the full length of its containment chamber. The chamber will be flooded with K1-Class memetic agents to discourage unnecessary access. Both access doors will require a key (Alien Curio) secured nearby to open.

Description: SCP-6914 is an Alien Artifact (Codename: FARADAY) that unusually gives off pulses of energy. Proper study of it has revealed that it may be a type of prototype perpetual motion machine running at rapid speed, capable of producing an infinite amount of mechanical energy. This energy, when properly harnessed, produces a consistant 10KW clean energy source that does not leave hazardous materials, nor does it require any material of its own. Standard containment procedures are observed to keep it safe and unharmed, and so far has not caused any harm to those around it. A cult dubbing themselves "The Church of the Husk" extracted SCP-6914 from an undiscovered alien ruin and proceeding to utilize it to power a submarine of their own. So far, efforts to convince them to hand over the artifact have proved unfruitful. They refuse to rely on any other power source other than the artifact, and are currently using it to provide clean energy to their personal submarine (Codename: Thaumaturge) and have even developed weapon systems capable of directly converting mechanical energy into electrical energy, which then use alien technology to provide an unlimited source of ammo to their vessel.

Addendum: No further attempts to retrieve Artifact should be made in light of hostile action from The Church of the Husk.

Interview Log

Interviewed: [Zealot Krocker]

Interviewer: [Coalition Captain Lanskey]

Foreword: [Attempt to retrieve SCP-6914 from CotH hands.]

Begin Log:

Cpt. Lanskey: [A pleasure to finally meet you Zealot... Krocker, was it?]

Krocker: [Yes, mister Lanskey. That is correct.]

Cpt. Lanskey: [I'll cut right to the chase. No need for formalities. Your sect has come into possession of an Alien Artifact capable of producing clean energy indefinitely. We'd like to discuss the terms of a trade.]

Krocker: [A trade? I do not think that will be possible.]

Cpt. Lanskey: [Ah. Well, humor me.]

Krocker: [Very well then.]

Cpt. Lanskey: [You see, what you have uncovered is truly extraordinary. A power source like that could be harnessed to feed and care for millions of Europan citizens. We're willing to give you whatever you like, including access to a source of Velonaceps Calyx Eggs, should you want them. Resources, materials, Marks, name it. We can then discuss our business further.]

Krocker: [It seems you do not understand the gifts that this artifact has given us. Like the Husk, you misunderstand and misuse them. Demonizing them. That which you can take advantage of, you do so. Regardless of consequence. We are a peaceful people, we do not desire conflict. Only understanding and coexistence. This gift of thos that came before, we know we will not abuse it. It keeps the Thaumaturge alive, feeding it and giving it life. Which in turn gives us life too. Like the Husk, it seeks cooperation but does not understand how to realize it. It just needs a little bit of help to assist it in showing its kindness. Which is exactly what we have done. You are not allowed to have the artifact. To give it to one would doom many.]

Cpt. Lanskey: I don't think you understand what you have it there. Keeping it to yourself prevents our people from being able to live a comfortable life. All three habited regions of Europa are under the protection of the Coalition. We prefer peaceful means, just as yourself. This simple transaction could do so much more.

Krocker: [Could it really though? If you desire peace such as you say, why have you become irritated? You offered a trade, and we have declined. Why do you press the issue?]

Cpt. Lanskey: (Heaving a frustrated sigh) [What you have is Coalition property collected in Coalition territory. If you do not give us the artifact peacefully then we will take it aggressively. Pick which method you prefer.]

Krocker: [It seems that you have no intention of coming to a peaceful resolution. We will accept your 'aggressive' terms. We will protect our people and our interests. We are done here, Captain.]

Cpt. Lanskey: [Very well, aggressive negotiations it is.]

End Log

Closing Statement: [Captain Lanskey and Zealot Krocker shake hands, and leave the conference room.]

[b]Video Log[/b]

DATE: <> EVENT: Captain Lanksey takes a small Coaltion patrol to the Thaumaturge's last known location in an attempt to rectrieve SCP-6914. Coalition patrol consists of two Herja class submarines and one Typhon 2 class submarine. Thaumaturge submarine class is unidentified.


[BEGIN LOG] 1302 SET: COALITION PATROL MAKES POSITIVE ID CONTACT ON THAUMATURGE 1304 SET: COALITION PATROL HAILS THAUMATURGE 1312 SET: COALITION PATROL LAUNCHES RAILGUN VOLLEY AT THAUMATURGE 1319 SET: THAUMATURGE ATTEMPTS COMMUNICATION 1327 SET COALITION LAUNCHES ANOTHER RAILGUN VOLLEY AT THAUMATURGE 1334 SET THAUMATURGE LAUNCHES UNIDENTIFIED ENERGY-BASED ATTACK 1337 SET ENERGY BARRAGE MAKES CONTACT. TWO HERJA CLASS SUBMARINES SANK. 1340 SET TYPHON 2 ATTEMPTS COMMUNICATION 1341 SET ANOTHER BARRAGE IS LAUNCHED FROM THAUMATURGE. SINKING ONE TYPHON 2 CLASS SUBMARINE


[END LOG]

Game description. Hope you enjoyed the SCP excrept :)

The Thaumaturge was a little project to see if I could make a hybrid alien/human ship - I kind of got carried away. It is a T III with the intent of a Church of the Husk based campaign, featuring an ascension hall that must be unlocked by Velonaceps Calyx Eggs and an SCP containment chamber that requires an alien curio to open. Both are provided on the subamarine in the command room, and the captain's quarters respectfully. Since it uses an alien generator, you don't need to manage power. Might want to keep an eye on the discharge timeframe though.

Notable Features

  • Infinite Power (up to 10KW)

  • Energy weapons with overheat systems (Don't sell the ammo on accident!)

  • A Pseudo-thalamus that happily produces husk eggs for you and your crew :)

  • Proper medbay with circuits for NT

  • Stowage with room for a kitchen for NEEDS

  • Mail room to quickly transport materials to important areas

  • Ascensions hall designed with Church of the Husk RP in mind

  • Circuit-protected quick-cycling airlock (Immune to button spamming!)

  • A constant source of friends in the first ballast :)

  • Cafeteria and Crew Quarters designed with Hungry Europans and NEEDS in mind

  • Lots of fun lightbars!

Enjoy!

Оригинал в Steam Workshop

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Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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