Cold Sea - Progression and Economy Tweaks
Добавить в игру через Steam
Нажмите «Подписаться»
На странице Steam войдите в аккаунт, если потребуется.
Подписаться
О материале
«Cold Sea - Progression and Economy Tweaks» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
A small mod, intended for a vanilla plus experience, which attempts to address a few problems I have with Barotrauma's Economy and game Progression:
- Showing up to a military outpost to find they only stock 6 shotgun shells and 3 revolver rounds
- Expending 2000 marks worth of ammunition on a mission which only pays 2500m
- Spending the entire early game having too much money and nothing to spend it on as the traders don't sell anythign worthwhile
- Spending the entire early game not being able to do out-of-ship missions due to lack of ammo
- Having to fend off multiple crawlers with a diving knife despite having thousands of marks in the bank.
So how does Cold Sea try to remedy this?
- Ammo for small arms
- Ammo stack size x5
- Ammo spawn probability +25%
- Ammo spawn amount x3
- Ammo price x0.5
- Minimum ammo available x3
- All ammo types sold by every vendor from the start of the game
- Fabrication times halved
- Fabrication amounts doubled.
These changes hope to make firefights more fun and less costly, as well as decreasing time spent waiting at the fabricator.
- Missions +25% rewards +25% number of maximum enemies +25% more missions
These changes aim to make missions both more rewarding and more challenging. The increase to enemy variance means that each mission is a gamble - will there be 2 hammerheads, or 6? 8 crawlers or 20? No matter what the rewards have been increased to opt towards faster progression and less grind.
- Munitions
- All ammo boxes are 50% cheaper
- Number of boxes sold increased marginally
- Vendors will stock no less than 3 ammo boxes
- All ammo types are sold from the start of the game
- Ammo depletion rate decreased
These changes to munitions counter the increased enemy count, meaning the crew will not be bleeding marks as they fight off swarms of enemies.
- Instruments I find the music on the accordion and guitar to be utterly soulless and grading.
- Guitar tracks changed to 'He was a good stalker'
- Accordion track changed to 'Drunken Sailor'
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.