Jackal
Добавить в игру через Steam
Нажмите «Подписаться»
На странице Steam войдите в аккаунт, если потребуется.
Подписаться
О материале
«Jackal» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Introduction
First of all, you need to know that you will pilot this mech blindly. Such decision was made in favor of aesthetic appearance.
Hardest thing you need to do in the beginning is to find terminal in the rear section of the mech. Then you should type:
Toggle markers
Now you have some marks to orientate. You can check the image above to understand position of every piece of interactable things. After playing for some time, you will memorize (or not) placement and functions of everything. At this point you can try to turn off markers or toggle simplified markers by typing:
Simple markers
They look much more appropriate and show only periscopes and monitor position. It my personal preference to play with these.
Controls
You can pilot this mech in two ways:
-
By upper right periscope (by default)
-
Via navigation terminal
Periscope controls:
-
Hold: mech will go to the position of your cursor
-
Double click: change steering to laser chaingun control
You can change steering mode by pressing corresponding button on navigation terminal.
Terminal commands
All available commands:
Toggle markers
useful for better orientation
Simple markers
Toggle laser auto mode
when a creature gets in the line of sight of the laser beam, lights will glow up and you need to hold it on a target for a few seconds for weapon's activation
Toggle shock
this option was made only for a fact that this mech doesn't have any measures to attack enemies in the back (all of the weapons are directed to the front side and have limited rotation angles) (I don't recommend playing with this)
FIX , Fix , fix
(such variety exists for situations when you in a hurry and everything falls into the chaos) activates detonators with fixfoam grenades or with whatever you put in them (must be reloaded manually: one can be reached from inside and for two others you must leave the mech and do it outside)
Lost planet fan
show off mech's charge via dynamically changing numbers for better understanding of the power supply needs (also it refers to a videogame "Lost planet", from where I took some inspiration)
This was one of my favourite childhood games.
Weaponry
Laser beam cannon Powerful long-range armament, capable of destroying most of the natural threats of Europa. Takes few second to charge up. After shot requires some time to reload its capacitor. (limited rotation angle)
Missile launcher (railguns) / Double flak cannon Upper weapons, useful for eliminating armored threats or dealing with big groups of enemies. Can be changed via navigation terminal. Missile launcher must be reloaded manually. Loaders (4) are accessible from outpost when docked. Double flak cannon doesn't require manual reloading. (limited rotation angle)
Chaingun Standart chaingun, loaded with shredder ammunition boxes. Doesn't require manual reloading. Shares its capacitor with laser chaingun. (limited rotation angle)
Laser chaingun Mid-range energy weapon. Doesn't require manual reloading.
My first work. Feedback appreciated.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.