Powerpack
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О материале
«Powerpack» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Preface
Have you struggled with the power system? Are you confused about the relation between engine force and speed? Are you distressed about calculating and designing an appropriate performance growth curve corresponding to potential upgrades? Then try this! Version 0.3 (stable). If you like my design, please give it a thumbs up. The power pack will be installed on all my submarines.
This is a power pack design comes with the following predominant features:
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** Formula-based **: All settings are calculated based on the formula.
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** Upgradation-based **: Compatible with the upgrades available in the shipyard, offering finely tuned performance. It requires the corresponding/previous level of upgrading to perform ideally/properly.
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** Type-based **: Distinctive characteristics correspond to the types of submarines
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** Battery-powered engine **: engine are powered solely by batteries under normal mode
In the campaign set in Hellish difficulty with Jupiter radiation enabled, it offers a satisfying gaming experience. Lightweight design, thus no overpowered function. **Please read the instruction manual before installation. **
Description
All the main settings in this power pack come with explanations and calculations. I have organized the important potential upgrades from both the shipyard and talent. It took me quite a while to figure out the formula through regression analysis and clarify the effect of certain talents. In fact, I have also created an Excel table to automatically calculate the speed using the given basic information (If you really need it, please let me know). If the available upgrades change in the future, I will update them. The current version corresponds to game version 1.1 With a comprehensive understanding of the system, one can then design an upgradable power pack that has reasonable performance and distinctive characteristics based on the type of submarine you would like to install.
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Scott submarine
| Quantity | Remarks |
| --- | --- | --- |
| Speed | 25/30km/h41/50km/h | normal/high-pressure mode, BaiscMax performance |
| Power grid | normal/high-pressure mode | battery=>engine, reactor=>rest power grid/ battery=>engine, reactor=>all |
| Engine minimal energy coefficient | 0.6 | without the corresponding/previous tier upgradation of battery charging, the normal mode is not sustainable/bootable (when batteries run out) |
| Engine deterioration rate | 0.12 | 100% of vanilla performance |
| Reactor Fuel consumption rate | 0.224/0.317/0.445 | T1/T2/T3, higher than vanilla, high output reactor |
| Reactor Fire delay | 20s | 100% of vanilla performance |
| Batteries capacity | 1~1.7 min engine | short amount time that batteries can sustain (without charging) |
|
Transport submarine
| Quantity | Remarks |
| --- | --- | --- |
| Speed | 20/33km/h | normal mode, BaiscMax performance |
| Power grid | normal mode | battery=>engine + mechanical equipment , reactor=>mechanical equipment + rest power grid |
| Engine minimal energy coefficient | 0.4 | without the corresponding tier upgradation of battery charging, the normal mode is not sustainable |
| Engine deterioration rate | 0.12 | 100% of vanilla performance |
| Reactor Fuel consumption rate | 0.112/0.159/0.209 | T1/T2/T3, lower than vanilla, efficient-low output reactor |
| Reactor Fire delay | 20s | 100% of vanilla performance |
| Batteries capacity | 1.53 min engine | moderate amount time that batteries can sustain (without charging) |
|
Attack submarine
| Quantity | Remarks |
| --- | --- | --- |
| Speed | 25/41km/h | normal mode, BaiscMax performance |
| mechanical equipment | normal mode | battery=>engine + capacitor, reactor=>rest mechanical equipment+ capacitor |
| Engine minimal energy coefficient | 0.5 | without the corresponding tier upgradation of battery charging, the normal mode is not sustainable |
| Engine deterioration rate | 0.1 | 80% of vanilla performance, harder to broke |
| Reactor Fuel consumption rate | 0.224/0.317/0.417 | T1/T2/T3, much higher than vanilla, safer reactor |
| Reactor Fire delay | 40s | 200% of vanilla performance, safer |
| Batteries capacity | 23.4 min engine | large amount time that batteries can sustain (without charging) |
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.