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Karna Heidt "The White Fox"

Положительные голоса93%14 голосов игроков
Подписчики153153 в Steam Workshop
Размер файла1,28 МБЗагрузка через Steam
Обновление автора12 авг. 2026 г.Дата обновления материала
Karna Heidt "The White Fox"

Изображение 1 из 8. Материалы автора из Steam Workshop.

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О материале

«Karna Heidt "The White Fox"» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

⚓ 2770 Wilde Heavy Combat Submarine Refit - "Belenka"

(Modified from the 2511 Belenka by engineer William Reid Minks)

"The weapon hardpoint configuration on this vessel contains distinct blind spots, heavily testing the captain attitude control and manual navigation adjustment capabilities. Upon enemy engagement, the captain must possess advanced seamanship to actively shift the heading and maneuver threats into the firing arcs."

*Both Chinese and English versions of the submarine are now integrated into this mod. Simply select your preferred language via the submarine selection menu.

*Update: Added options to disable certain outpost upgrades and diving limits. This modification is adjusted based on the 'Meaningful Upgrades (Fork)' mod."

Special thanks to the original creator of Meaningful Upgrades (Fork).


📖 【Submarine Lore & Combat Record】

Personally overhauled by the legendary engineer William Reid Minks, this vessel represents an extreme re-engineering of firepower and armor based on the classic 2511 Belenka. Wearing the exclusive "White Fox" battleship grey livery of ace captain Kana, it is the ultimate nightmare for Coalition supply convoys.

Combat Record (Up to 2810):

  • Completed Voyages: 102
  • Coalition Supply Ships Sunk: 210
  • Coalition Warships Sunk: 18

🛠️ 【Refit Specifications】

  • Bow Armor Reinforcement: Additional 50-120mm external plating installed on the bow, bringing the total thickness to a massive 205mm.

  • Armor Stripping: Removed 60mm of keel (bottom) armor and 102mm of command room protective plating.

  • Auxiliary Propulsion: Installed an aft secondary rocket booster engine, raising maximum submerged velocity to 16.3 knots (30.2 km/h).

  • Weapons Overhaul: Stripped all stock coilgun turrets.

  • Primary Armament Upgrade: Upgraded to 60mm "Efida" Single/Double Naval Cannons (HE Ammo, 6s reload, Infinite Ammo) and 100mm "Afida" Double Naval Cannons (HE Ammo, 8s reload, Infinite Ammo).

  • Secondary Armament: 20mm Rapid-fire Autocannon (Consumes Ammo).

  • T30 15mm Automated Autocannon: Features Infinite Ammo but drains grid power when firing. (Note: Crew AI control is locked out. This turret operates fully autonomously (auto-targets/fires) or via manual player control. Auto-recharges upon arriving at an outpost.).


📊 【Performance Evaluation】

🟢 Pros:

  • Maneuverability Burst: Maximum horizontal propulsion increased from 12 knots to 16.3 knots.
  • Sustained Firepower: Main battery turrets upgraded with infinite ammunition capacity.
  • Flood Control: Automated bilge drainage systems installed in the engine room and ammunition depot.
  • Frontal Shield: Hardened 205mm heavy armor protection at the bow.

🔴 Cons:

  • Reduced baseline cruise navigation speed.
  • Sluggish Turrets: Traversal rotation speed and rate of fire for all turrets have been reduced.
  • Notable weapon hardpoint blind spots (firing arc limitations) exist.
  • Structural Vulnerability: Overall hull structural plating (keel and command room) has been severely cut down.
  • Low Penetration: High-explosive (HE) shells perform poorly against heavily armored or hard-shelled abyssal creatures.
  • Cargo Restrictions: Supply storage volume and maximum freight cargo capacity are reduced.
  • Main Junction Box Overload: Running the engine at maximum power output will cause progressive damage to the primary electrical systems.

⚡ 【Power Management & Charging Regulations】

All onboard battery arrays must be replenished via the sub's specialized charging systems, which can only draw external power while docked at an outpost.

⚠️ Battery Charging Guide: Manual Setup: Manually adjust the charging rate of the "Battery" when charging begins.

Capacity Limit: When charging multiple packs simultaneously, it is highly recommended to limit it to a maximum of two batteries.

Avoid Throttling: Charging more than two packs will cause insufficient total power supply, triggering severe system throttling and resulting in a complete failure to charge.

Recharging the Charger: To recharge the "Charger" itself, you must arrive at an Outpost, then simply turn up the charging rate on the "Charger" interface.

💡 Grid Allocation:

  • E1B - E2B Batteries: Main engine propulsion power.
  • A1 - A2 Batteries: Standard drainage and automated bilge drainage pumps.
  • A1BW - A2BW Batteries: Turret weapon grid (Note: Excludes the ventral automated autocannon and internal defense coils).
  • D01 - D02 Batteries: Deconstructor and Fabricator/Crafting stations.
  • O2 Batteries: Automated oxygen tank shelves.

🔋 Special Charging Needs:

  • Ventral T30 Autocannon: Automatically tops up when docked at an outpost.
  • Engine Rocket Booster: Automatically recharge when docking at an Outpost.

☢️ 【Strategic Self-Destruct System】

  • Actuator: Dedicated scuttle button located in the command room, clearly marked with radiation/nuclear hazard symbols.
  • Authorization: Requires the [Captain's ID Card] to unlock.
  • Protocol: Depressing the button triggers a 50-second ship-wide siren countdown, followed by total vaporizing annihilation.
Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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