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[Borked] Deeper Map

Положительные голоса91%22 голосов игроков
Подписчики979979 в Steam Workshop
Размер файла584,71 КБЗагрузка через Steam
Обновление автора18 июн. 2025 г.Дата обновления материала
[Borked]  Deeper Map

Изображение 1 из 5. Материалы автора из Steam Workshop.

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О материале

«[Borked] Deeper Map» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Mod is now a bit different, feel free to unsub and forget What it was and why it changed explained in the end


Mod makes all biomes deeper, making pressure one of the main problems in barotrauma the game

The idea:

There are now 10 hull upgrades, 2 for biome, 1 for first 1/2 of biome and 2 for second If your upgrades matches requirements for this level your crush depth will be at the bottom of the level To explore abyss you need +1 upgrade, abyss now is at least 420m deep If you are 2 upgrades behind you won't be able to traverse it, so you need to max out on biome hull upgrades before going further Great sea upgrades require dementonite, Wastes upgrades require 1 endworm shell They are also cheaper and gives proportionally less wall hp

Also now you have pressure compensator It's a Machine, basically sky alien artifact in a tank It consumes 4000kw and can temporarily increase your crush depth by 2 upgrades Sky alien artifact now can be bought in cities or research outposts

And suits are upgraded to fit new depth requirements Normal diving suit - should protect you in biomes 1-2 Combat / slip suit - should protect you in biomes 1-3 pucs - should protect you in biomes 1-4 Abyss , respawn / exosuits - hold 10000m as before

Mod now require lua + c#

You can play it without lua just fine, but

If you want to use pressure compensator and fancy "approaching crush depth warning" use lua

c# makes yellow and red warnings on the map a bit more accurate and informative You can now see which % of level is safe and be sure you won't pop on spawn

Also c# adds "recalculatedepths" command that recalculates depths of all levels on the map So you could make your vanilla save deeper or apply balance patches if i ever make those But only in singleplayer, until i figure out how to sync it

Compatibility

Mod overrides all levels, and most suits And won't be compatible with anything touching that

What it was

Before 1.4.0.0 abyss creatures didn't possess any threat because they couldn't attack you inside your sub So you could just sink, kill them from the bottom, then repair and move on

There was two major solutions:

  1. Let them in, which has deep problems with colliders
  2. Make abyss deeper, so you wouldn't have right to sink

This mod implemented the 2 option But now devs partially implemented option 1, and i think that's good enough for now, also it was very annoying to float back from 1km abyss for 10min or so

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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