THG Armory - NPC OVERRIDES
Добавить в игру через Steam
Нажмите «Подписаться»
На странице Steam войдите в аккаунт, если потребуется.
Подписаться
О материале
«THG Armory - NPC OVERRIDES» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
**IMPORTANT - This mod REQUIRES both THG Armory and THG Weapons packs in order to function properly, or else you may find NPCs lacking armor/weapons.
ALSO IMPORTANT - THIS IS AN OVERRIDE! In order for it to work appropriately, be sure to load it BEFORE other mods which override outpost NPCs and bandits.**
This mod distributes a large quantity of the weapons and armor found within THG Armory's "Vanilla" mod packs to NPCs on outposts, ranging from coalition members to separatists, bandits, pirates, and even civilians. Europa is a dangerous place - it would be unwise not to stay strapped!
Common, low-tier weapons are now much more readily found in the hands of almost all of Europa's inhabitants - auto pistols, makeshift firearms and basic revolvers are a staple carry by most, with civilian-grade long guns such as the Levergun making an occasional appearance. More NPCs now wear light ballistic armor as well to protect themselves against their fellow opium-riddled and armed members of sub aquatic society.
Higher-end weapons are available to security forces and high-tier bandits, such as assault carbines, semi-automatic shotguns and more. They also have a chance to spawn with high-tier armor such as the dreaded Rhino Assault Suit, Lynx Exoskeleton frame and both the riot and demolition suits. Mine workers and engineers of all sorts also are quite likely to spawn with Coalition standard safety-issue hard hats. Some high-end enemies even carry sidearms, in addition to a primary arm, in case they run out of ammunition.
PRE-EMPTIVE FAQ: Q: Why not include this base in the THG Weapons/Armor packs? A: Since the THG Armory pack is split up into multiple modules, it would be difficult to set up a integrated patch without excluding items from other modules, and i'm against lumping everything together into one giga-super-mega mod.
Q: Why not include content from melee, ammo, etc. ? A: I didn't want to force people to utilize all the packs if they don't want to, and unless i receive a lot of feedback asking for these additions i won't include them in this patch - so i decided to just use the two most popular.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.