Remove all
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О материале
«Remove all» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
C# clientside mod which allows you to disable drawing of various things for suspense or fps if you have low-end gpu
Settings are available via commands:
ra
| ra hide_level_objects | toggles level object filter |
|---|---|
| ra hide_entities | toggles item and structure filter |
| ra hide_particles | toggles particle filter |
| ra hide_lights | toggles item lights filter |
| ra hide_decals | toggles decal filter |
| ra water_particles | toggles water particles |
| ra ghost_characters | toggles second draw pass on characters, 1 time is faster but lights will shine throuh them |
| ra background_fishes | toggles background fishes |
| ra default | loads default preset, water particles and background stones are removed there because the eat unproportional amount of gpu |
| ra vanilla | loads vanilla preset |
| ra all | removes everything |
| ra darkmode | makes current config darker |
ra_blacklist
ra hide commands toggles filters, which are filtering stuff with blacklists
| ra_blacklist name | loads blacklist, there's just 2 for now: HideAll and HideNotImportantStuff, you can try making your own with scripts in JScripts folder |
|---|
ra_config
low-level command which sets the real settings
| ra_config LevelRenderer.WaterParticles.* | amount of particle layers in water |
|---|---|
| ra_config LevelRenderer.DrawWaterParticles | should the game draw water particles at all |
| ra_config LevelObjectManager.MaxVisibleLevelObjects | max amount of visible level objects on the map |
| ra_config LevelObjectManager.CutOffdepth | cut off depth for level objects |
| ra_config LevelObjectManager.RemoveDepth | makes game draw background stones on 0 depth (spoiler, useless) |
| ra_config LightManager.DrawHalo | should the game draw halos |
| ra_config LightManager.GhostCharacters | should the game draw characters twice |
| ra_config LightManager.HightlightItems | item highlighting |
| ra_config LightManager.DrawGapGlow | glowing in gaps |
| ra_config LightManager.HaloScale | halo size |
| ra_config LightManager.HaloBrightness | halo brightness |
| ra_config LightManager.HullAmbientBrightness | brightness of ambient light in hulls |
| ra_config LightManager.HullAmbientColor | color of ambient light in hulls |
| ra_config LightManager.GlobalLightBrightness | global multiplier for brightness of all light sources |
| ra_config LightManager.LevelAmbientBrightness | brightness of ambient light on the level |
| ra_config Submarine.CullInterval | min time interval between item culling |
| ra_config Submarine.CullMarginX | Width of offscreen culling gap |
| ra_config Submarine.CullMarginY | Heigth of offscreen culling gap |
| ra_config Submarine.CullMoveThreshold | min camera move threshold to trigger culling |
| ra_config Hide.Entities | should filter items and structures |
| ra_config Hide.ItemLights | should filter item lights |
| ra_config Hide.LevelObjects | should filter level objects |
| ra_config Hide.Particles | should filter particles |
| ra_config Hide.Decals | should filter decals |
| ra_config MaxBackgroundCreaturesCount | max amount of background fishes on the level |
| ra_config MaxParticles | particle count limit |
| ra_config Blacklist | attached blacklist |
extra commands
| light | non cheat version of of lighting |
|---|---|
| ra_exposure | size of showperf graph capture window in ticks |
Also try reshade for more post processing effects
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.