CL6 Nova [ENG]
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О материале
«CL6 Nova [ENG]» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Scroll down for tldr.
#####password accepted, opening file "NovaManual_Intro_short_final(7).txt" ########
DISCLAIMER:
By requesting delivery of this ship and/or its assosciated blueprints, you agree that we are not responsible for any injury, unknown diseases, known diseases, divine wrath, deicide, armed conflict, political sanctions, time distortions, space distortions or death caused directly or indirectly by the operations of this ship or any ship derived from its blueprints.
The Nova class light submersible cruiser is the result of extensive research into the alien technology found scattered across the moon Europa. Due to this, its reactor is significantly more effective than conventional reactors. However, this has shown to rarely result in slight instabilities in the ships power grid. This has been suggested to be the result of improperly enriched fuel rods, not reactor malfunctions. To ensure that these instabilities do not threaten the life of any crew member, the ship is equipped with two large capacitor banks.
The ships has been outfitted to be operated by a crew of 11-12 people, but can be operated by a skeleton crew of 4 if crew members are sufficiently skilled with the operations of conventional submersibles.
For its main battery, the nova features a devastating 16 laser emitters, distributed evenly across 4 dorsal and 4 ventral turrets, which can be controlled from a central gunnery deck. In addition to its main battery, a small number of experimental alien weapons have been scattered across the hull and are powered by an unidentified byproduct energy of the main reactor.
The ship also features two additional experimental reactor settings: Thunder and Thunderbolt.
Thunder will activate the alien energy pylons prominently incorporated into the ship´s exterior hull, resulting in a massive increase in reactor output and electifying the exterior hull. It is recommended for all crew to remain inside of the ship while thunder is in operation.
Thunderbold will switch the main reactor to the byproduct energy used to operate secondary battery turrets, unleashing a massive burst of anomalous turret fire and causing an electromagnetic anomaly that can be used to accelerate railgun shells to lethal speeds.
both reactor settings can be activated from the bridge.
Introduction:
This took me way longer than I´d like to admit, but I finally managed to get everything on this ship working the way I intended it.
So here it is: The Nova class light cruiser.
Power
All junction boxes aboard the ship have a significantly reduced overload voltage and are extremely likely to cause a fire, so its best to stock up on fire extinguishers. Avoid strong power fluctuations if possible and NEVER remove the wire that is connected to the reactor shutdown. This wire is connected to a failsafe system that prevents you from frying the entire outpost.
Steering:
The ship can be operated from a main bridge located between the two front dorsal turrets. Additionally a small control console can be found in the captains quarters located directly underneath the bridge. The bridge features two heavy emergency doors, which can be closed from the central navigation terminal, preventing anything from entering or exiting the bridge. In case the outlines on the naviation terminal arent enough to scare you, you can take control of four different spotlights around the ship to look at whatever is currently eating your crew.
Crew:
It is recommended to have a crew of atleast 4 people to operate this ship, unless you really feel like going for a jog every 5 minutes. For crew comfort and roleplaying purposes, there are 2 crew quarters with four beds each, as well as two large storage cabinets located underneath the beds. The crew lounge, located next to gunnery, offers a nice place for the crew to relax during their free time.
Storage:
The ship comes with plenty of storage for anything you may aquire during your journey. If you have trouble finding a storage, look for drawers or boxes.
Weapons
It has 8 double barrel laser turrets, operated by 4 periscopes that can be switched between top and bottom turrets. The loader for each turret is located inside of the turret, so please check your ammunition reserves before commiting to a large fight. In addition to these laser turrets, the ships is also equipped with 4 alien turrets that will take slow moving potshots at nearby enemy targets and can only be recharged by using the Thunder system.
Special Weapons:
Thunder:
Electifies the exterior of the ship and recharges point defense turrets, but also overloads the reactor/power
grid.
(this usually sets the entire reactor room on fire. so I recommend using it either alongside Thunderbold or in
short controlled bursts)
Thundebolt:
Deactivates the main reactor and starts firing railguns and alien turrets in every direction.
(If your in a larger cave, I recommend moving away after firing, since some of the railgun shells are fired
straight up and will come back down for a suprise hull breach)
Armories
There are two armories aboard the ship: The regular diving armory and the secret armory located in the captains quarters. The Secret armory can be accessed by inputting a password into a hidden terminal. This password can be changed whenever by accessing the red signal check component inside of the secret armory. The default contents of the secret armory have been picked by me and my friends, so I have no idea if they are balanced or not)
Medical:
The medbay has two button operated "autoinjectors" that allow you to inject a lot of drugs at once. Please note that some drugs can easily lead to death if injected in rapid succession.
Misc:
If you plan on refitting/renaming the ship, the current name letters have a scale of 0.410 and a depth of 0.350 Remeber to update the hull number near the bow. (scale 0.250 Depth 0.350)
The flag above the ship has a scale of 0.300 and a depth of 0.385
If you make any large changes to the ship, you have my full permission to upload it to the workshop.
TL;DR:
Features:
-lots of room for crew and passengers -a ton of roleplay options -generous medbay with fast injection buttons (will inject everything at once, use with caution) -Top secret armory, protected by a password (Please change off the default password before playing multiplayer, password can be changed whenver using the red signal check component) -alien turret point defense (limited power, only recharges when Thunder is active) -Powerful tesla coil grid, capable of easily dispatching large swarms in close proximity to the ship -Death blossom railgun and alien turret system -Exterior camera system to allow the captain to see what they just rammed.
Drawbacks:
-Very sensible power Grid that can easily set entire rooms ablaze
-Main guns have very large blindspots.
-Bridge is mostly made out of glass and will flood a lot.
-Loaders are scattered across the entire ship.
-The bridge is mostly made out of glass, leading to it flooding very often.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.