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Wootten

Положительные голоса97%60 голосов игроков
Подписчики1,5 тыс.1 465 в Steam Workshop
Размер файла465,01 КБЗагрузка через Steam
Обновление автора20 апр. 2026 г.Дата обновления материала
Wootten

Изображение 1 из 6. Материалы автора из Steam Workshop.

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О материале

«Wootten» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Stats and features

** Tier three transport sub ** ** Priced:** 32,000 mk ** Cargo capacity:** 124 Crates ** Size:** 57x27m

  • ** 2 Electrostatic fusion beams ** Thanks to experience gained from ** previous projects ** subsurface electric presents the apex of it's directed energy weapons program: The Electrostatic fusion beam. By use of an integrated secondary reactor the weapon can at will produce intense bursts of radiation without the cumbersome and expensive fuel conventional pulse lasers require.

  • ** 4 Small turret hardpoints ** 4 Coilguns pre-installed

  • ** 1 Large turret hardpoint **

  • A Sonar aided fire control system In addition to the usual periscope the Large hardpoint has an added sonar terminal for acquiring and destroying targets well beyond visual range. The Hardpoint can be toggled between both modes via it's dedicated room and have the transponder en/disabled on the bridge.

  • ** 1 Depth charge tube **

  • ** A Thalimus colony slaved to a unique biomechanical fire control system** Via the latest and greatest in Subsurface electric's innovations, the majority of the Wootten's weapons are entirely automatic. Controlled by the colony of ballast flora entombed in the rear tank. However, despite the success of it's implementation the system's never been widely deployed as it requires careful management by a trained operator to mitigate the constant friendly fire incidents. Turns out the sub-sapient plant colony does not like being enslaved.

  • **Color coded displays ** One for Reactor temp and one for depth, showing general state and required suit color respectively. Both located on the bridge.

  • **2 Subsurface electric™️ automatic battery backups ** Charges/discharges automatically to prevent undervolting.

No one sub should have all that power.

  • A functional brig Can comfortably house 2 prisoners for secure transport or uncomfortably fit as many as you can squeeze in before they disembowel eachother.

  • **All three crafting stations ** Including 2 Fabs and decons, With linked large lockers of course. This is a floating factory after all

  • ** Balanced reactor controller ** Switch on the bridge if you don't want it

  • **A Vending machine ** It's way more useful than you'd think

  • **And A Research lab **

In game Description

The illusive floating factories that serve as Subsurface electric's primary means of actually producing goods, capital, and all the RND too gruesome to legally take place in a coalition station. To serve it's purpose it's kitted out with every barely legal toy the company can muster, multiple crafting stations, a Lab, a brig to hold guinea pigs for the lab, and an entire warehouse, all encased in an armored shell studded with bloodthirsty autoturrets slaved to a slave in the ballast tank.

Notes

My magnum opus sub. Normally I try as best I can to restrain myself to a Vanilla/Vanilla plus style, going lite on the wiring gadgets and only having one specialty part per sub. But as this is my berrila+ sized end game playground I went all out. Ngl it is pretty satisfying to indulge in overcomplicating the hell out of a sub, hopefully in situ with my other more restrained subs it'll serve as the pinnacle of all the others that have just one or two gimmicks, but outside that specific context it's definitely overengineered.

Also I don't build or even play modded, but I did go through the trouble putting the charge tube where it is so that it should work in it's intended role as a tugboat when paired with Movable and sellable wrecks.

Trivia: "Wootten" or "Camelback" Locomotives were a invention of the later days of steam enginges. Getting their name from their odd configuration, having the driver and engineer situated in the center of the engine due to the extremely large firebox intended to cleanly burn coal waste from other engines.

** Link to my other subs **

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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