C.F.L. INFINITY III
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О материале
«C.F.L. INFINITY III» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
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THIS SUB IS PLAYABLE IN SINGLEPLAYER. JUST LEAVE ALL THE CUSTOM DOORS OPEN (junction box hatches and plasma cannon compartment)
PRICE: 33,001 TIER: III CLASS: ATTACK
The C.F.L. Infinity III is a combined effort- an advanced experimental submarine created from the wrecks of failed Resistance experimental submarines; involving the greatest minds with inventive, collaborative (unsupervised, unregulated) engineering. Its design is geared towards form, not function, and her form is whatever her inventors were thinking about while strung out on morphine and deliriumine and hallucinating about murder for many hours without sleep. Years of junction boxes being soaked in Europan ocean water and the blood of mudraptors and crew alike sparked an advancement in ingenuity- the creation of an airtight junction box compartment stored in the center of the ship; underneath the gunnery compartment- toggleable-able with a switch located above
On top of this, the Infinity III also boasts a fair selection of other amenities, including: 5 external mounted weapons: -2 custom chainguns -one coilgun -one double flak cannon (has an extended shot refresh rate)
Plus one external pulse laser compartment -above the engineering compartment -reactor powered (when the reactor output reaches 0, it doesn't fire)
One depth charge -button found in command room
3 supercapacitors -1 specifically for discharge coils, found in engineering
Ballast operation systems: -ballast bilge levers and ballast flora drainage switches -found at ballast locations as well as the command room
Battery backup system -minor battery backup system for when you need an extra push
Low power mode: -drops engine to 1/4 power, reducing sound -shuts off all junction boxes after number 5 (labeled) -toggle-able in the command room
A.R.C. (Automatic Reactor Control) -basic A.R.C., toggle-able with a switch at the reactor (for solo players) -used to switch between 4 fuel rods-terminal with instructions on tweaking also located by reactor -guide by Ironic and dead here: https://www.youtube.com/watch?v=25vl7V4EV18
Fuel percentage indicators: -spread around the ship at convenient locations -fuel percentage is based on a 4 reactor setupReactor status monitors -found in command and engineering
Separate surgery room in medical -for pesky crewmates who just won't take a break
Toggle-able sonar systems -found in security and the gunnery compartment -one mineral scanner -each sonar system has 2 switchable transducers positioned for their intended purpose
(Quality of life) light indicators on all lockers -red light for diving suit -blue light for items -yellow light for sonar
A.D.C. (Automatic discharge coil) and manual discharge coil buttons -A.D.C. activated at sonar in command room -manual buttons located next to periscopes in gunnery
Keep an eye out for secret compartments inside (and maybe outside) of the sub with extra "goodies" with the potential for "fun for only one person". This ship was engineered by the most trustworthy, sane seafarers of Europa. With no intentions of anything nefarious. Comfort is an afterthought when every day is spent thinking of as many ways to kill mudraptors as possible. If you're looking for a ship that will keep you safe in these perilous depths, you've found it. That is, if you don't mind a little clowning around... Infinity is a long time. We're all waiting on forever.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.