AK pack (Warsaw and Soviet weapons)
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О материале
«AK pack (Warsaw and Soviet weapons)» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
(THIS MOD HAS BEEN BALANCED PRIMARILY WITH BAROTRAUMATIC IN MIND.) (THIS MOD IS PRIMARILY A WEAPON PACK.)
FEATURES: -Active attachment system. -More than a dozen modular weapons. -Custom bullet casing effects. -Custom sound effects. -Reload mechanic for certain weapon types. -Adjusted loot tables. -Dynamic recipe unlock system. -Bullet penetration for certain weapon types. -Alternative ammo types. -Custom scope overlays. -Custom crosshairs. -Overridden starting equipment -5 unique stat-altering attachment groups. -A few armor pieces. -Functional animations for select weapons.
SMGs and PDWs: -Low recoil -Low damage -Low skill requirements -Cheap fabrication costs -Low penetration
Shotguns: -High damage -Low/High skill requirements -Medium/High spread -Saiga-12 must be equipped on the toolbelt slot -Saiga-12 has a slowdown effect -KS-23 must be equipped on the toolbelt slot -KS-23 has a slowdown effect -Alternative ammo types -Medium fabrication costs -Low/High penetration
Assault Rifles and Carbines: -Medium/High damage -High skill requirements -Medium/High accuracy -Alternative ammo types -Carbines are portable and can be held in the toolbar -Assault rifles must be equipped on the toolbelt slot -Assault rifles have a slight slowdown effect -Assault rifles have a reload mechanic -Low/Medium/High penetration
LMGs: -High/Very High damage -Large magazine capacity -LMGs have a reload mechanic -Slow reloads -LMGs have a noticeable slowdown effect -Medium accuracy -High/Very High skill requirements -High fabrication costs -High recoil -Medium penetration
Rifles: -Exceptionally accurate -Very High damage -Medium fabrication costs -Medium/High skill requirements -High penetration -M98B can shoot through a single hull, door, or enemy
Pistols: -Low/Medium/High/Very High damage -Subtle animation sprites -Cheap fabrication costs -Low/Medium skill requirements -Low/Medium/High accuracy -Low recoil/High recoil
Specials: -Insane recoil -Extremely high fabrication costs -Very high skill requirements -PTRS-41 is unique -Insane penetration -The PTRD and PTRS can pierce two hulls, doors or enemies -Insane damage -Expensive ammunition
You can find these weapons in outposts, wrecks, abandoned outpost armories, weapon holders, and wielded by Coalition/Separatist captains, their elites, and bandit leaders. Otherwise, you may craft them yourself.
Currently, a dozen or so weapons support the new active attachment system. I tried to make the weapons fairly balanced, but fun to use. I got most of these texture and sound files from Battlefield titles, Call of Duty titles, and Escape From Tarkov. Obviously, I didn't make these myself.
Recently, I merged this mod with my "bulletproof clothing" mod. I also took the liberty to update the stats of hostile humans to make them tankier, quicker to react, and more well-armed.
Feel free to leave a comment about stuff I can do to improve the mod. Otherwise, any weapon suggestions.
⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠ <-----> Note: If you're using another mod that overrides the inventory of NPCs, make sure to pick and choose which one has higher priority by increasing it's respective load order position. <----->
<-----> Note: If you're using another mod that overrides the starting equipment of the different classes, make sure to pick and choose which one has higher priority by increasing it's respective load order position. <----->
⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠⚠ <-----> Note: Please report any bugs or issues by leaving a comment or DMing me. <------>
DISCORD: ihaveawarframeaddiction
PLANNED UPDATES
-Add a Tokarev, PM, APS, and a few other unique pistols. (In progress) -Add suppressors that will change a weapon's firing sound effect and stats. (Almost complete.) -Add tactical equipment. (On hold.) -Add reload animations wherever possible. (In progress) -Make the majority of the weapons modular. (Almost Complete.) -Replace placeholder heavy barrel with weapon-specific long barrels and attachments. (In progress.)
CREDITS
1$
He helped me learn the basics of GIMP and made one of the outfits.
2$
He provided the code template for the basic animation support. Thank you.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.