Brainlet talents
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О материале
«Brainlet talents» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
A mod making the talents more balanced and awesome.
I only touch the talents and leave the rest of the game alone, although I had to make minor edits to some items, and added a few more to make certain talents more useful (more types of depleted munitions, tranexamide for auto-injectors)
The talents are overall more powerful than the vanilla talents, so if you want a harder game, PLAY WITHOUT TALENTS. Duh. Even with Vanilla talents and special abilities (Gear, Genes, Endocrine boosters) you can become completely overpowered after a while. And that is fun and okay. So is playing the game without putting any points into talents to make it harder. What this mod sets out to do is giving all classes some interesting and fun way to be OP that is in line with their class design, and the achievable powerlevel by some classes/builds in vanilla, without completely going overboard.
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A row of shared "Background" Talents, powerful and fit for every playstyle. Every class has access to these "backgrounds", and only one is needed to proceed to the next row of talents, but you can only pick a second one at most! Except for the assistant, who can pick all of the backgrounds if they so choose.
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The Captain is now a powerful badass inside his ship with the improved Gunslinger tree, the Skipper tree allows for Tier 3 upgrades, the low tier commendations in the politician tree catapult people to level 3 immediately, and the new talent "Mercenary" lets you do missions for one faction without losing rep to the other faction.
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Security is now good at cave diving with the improved frogman tree, and better at actual gunnery (with bonuses to crafting munitions) with the gunner tree. "Enforcer" focuses more on stun damage and taking down people without shedding blood, rather than being a mishmash of wildly overpowered things.
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The doctors geneticist tree lets you work with genes right from the first talent, unlike vanilla where you have to wait until you maxed out the tree before you could even think about using genes. The chemist tree got completely scrapped, and replaced by a powerful fabrication and resource conservation/acquisition focused tree, the Pharmacist.
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Engineers in vanilla needed the overhaul the most, with none of the trees being much good at what they set out to do. Now, engineers are now are actually good at engineering weapons with the Weapon Engineer tree, and get many additional weapons recipes. The Phycisist tree got changed into a "Mutant" tree where being irradiated actually heals you, turning you into an unstoppable beast when exploring caves and infested beacon stations.
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Mechanics can now achieve perfect pressure immunity with the brawler tree, and become the best fabricators on the ship with the fabricator tree. Also, dementonite tools are back! And the portable pump is now useful and good!
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Assistant talents were very good in vanilla, so they received the fewest changes to their trees. Grayshirt gets buffed, and there is now a whole new "Husk Cultist" alternate tree that lets you speak when infected with the husk parasite, and even infect others with the benign version of the husk. Meanwhile, clowns get their old pressure immunity back.
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New items, such as the medic talent item Tranexamide, which is an expensive saline bag that also cures bleeding, for use in the auto-injector headset, or by people who don't want to carry 30 bandages with them at all times. And its "mixed with deusizine" upgrade, Turbozine, can act as a weaker, but more available version of the combat stim.
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Many new options for depleted munitions with the weapons engineer, such as depleted rifle bullets. The rapid fissile accelerator can now be placed on the hotbar again, because an engineer simply does not work without a toolbelt.
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There are now quality modifiers on ship munitions (coilgun ammo boxes etc) that increase the amount of ammo they contain based on your crafting skills, or increase the boom on your nuclear depth charges. Additionally, you can fill boxes with each other.
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Bandolier is now much less annoying to use (but only stores firearm ammunitions and batteries, similar to how the medic clothes work), thermal goggles now double as health scanners.
Extensive Show & Tell: https://www.youtube.com/watch?v=m9BonkMK0qo Improved Husks compatibility patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3165990520
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.