Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Подлодки

Hourglass

Положительные голоса92%26 голосов игроков
Подписчики732732 в Steam Workshop
Размер файла916,87 КБЗагрузка через Steam
Обновление автора7 мая 2025 г.Дата обновления материала
Hourglass

Изображение 1 из 14. Материалы автора из Steam Workshop.

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Hourglass» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Hourglass


"Inspired by the Orca series, it may bear some resemblance at first glance but its revamped compact design with a smaller interior befits more of the Hourglass dolphins. The cosy interior's half reduction in size allows for its affordability and better space efficiency had it retrofitted with increased cargo size, more crew storage and a research lab added. The improved layout and shape in a smaller form factor brings forth superior manoeuvrability, effective water flow and insulates essential compartments at the heart to ensure smooth operations for well experienced small to medium sized crews.

However, a strange phenomenon pulsating from the research lab causes time to flow abnormally half faster for installations in the Hourglass's interior. This effect results in installations to deteriorate 50% faster and fuel rods likewise are consumed 50% faster but favourably the speed of deconstructors and research table also work 50% faster. Armed with an electrical discharge coil & decoy + depth charges at bottom left, 2 small turret hardpoints positioned at the top corners, 2 large turret hardpoints at the bottom & top, the Hourglass features decent coverage but has blind spots on the back and front akin to the Orca with a coilgun & double coilgun included."

Overengineered Features:


  • 50% speed increase in condition deterioration for all installations, fuel consumption and deconstructor/research table.

  • Comfy compact efficient layout!

  • Dronefin!

  • Simple Smart Airlock (5C) with no extra buttons or overrides!

  • Stealth mode with adjustable switch output (0.20 on max engine) & turret lights toggle.

  • Multiswitch periscope.

  • Enemy indicator lights on periscopes.

  • Toggable auto discharge coils.

  • Togglable automatic reactor controller (A.R.C).

  • Togglable 2-in-1 automated surge protector buffer backup battery (maintains 95% charge) with a fast charge (100%) switch since it idles at 10% recharge when <95% charge.

  • Adjustable overvolt/undervolt switch (output 0-2.0x) integrated with A.R.C & battery buffer.

  • Control panel to selectively power on/off most installations.

  • Status monitor & alarms/indicators for floods, fires, intruders, airlock, fuel, temp, power and battery.

  • Supercapacitors auto adjusts recharge rate to demand (reduces load/charges faster when low).

  • Fire suppressor system.

  • Fireproofed plant area.

  • Chat terminals.

  • Chat messages for fires, intruders, low fuel, meltdown warn, oxygen, reactor and battery status.

  • Smarter ducts that don't open if room below is >3% flooded.

  • Ballast flora drain switch.

  • Quick fix foam (2x) deploy system triggered by button or chat message "fix foam".

  • Suit coloured depth meter displays.

  • Docking Port with togglable hatch while docked. Order 'ignore this' to the buttons to avoid bots being stuck.

  • Extra bottom docking port that doubles as an airlock with togglable hatch while docked.

  • Auto closing doors & airlocks.

  • Reactive lighting changes for stealth, battery, intruders and meltdown warn.

  • Light indicators for installations' power.

  • Togglable 3 mode RGB lighting (slow, wave/delay, fast)...

Stats:


Class:Scout (Tier II)
Price:9999 mk
Dimensions:40x16 m
Horizontal Speed:26 km/h
Vertical Speed:16/-19 km/h
Cargo Capacity:24 Crates + 8 (crew stowage, linked to fabricator)
Recommended Crew:2 - 7 (Intermediate)

Power Specification:


2x Battery Capacity:4000w total (2000w each)
2x Battery Output:0-2000w total (up to 1000w each)
Reactor Max Output:4000w
Idle Power Draw:1505w (oxygen gen & charging dock + suits/tanks 02 + lights + nav + status)
Oxygen Generator:1000w
2x Charging Dock:400w total (200w each, shared with oxygen gen 1000w relay)
7x Suits/Tanks 02:280w total (40w each)
Status Monitor:105w
Navigation Terminal:15-115w
10x Lamps:50w total (5w each)
Fabricator:5w | 505w
Deconstructor:5w | 505w
Medical Fabricator:5w | 505w
Research Table:5w | 505w
3x Small Pumps:0-180w total (up to 60w each)
3x Pumps:15-915w total (up to 305w each)
Engine:0-1500w (0-100% thrust)
2x Supercapacitor:180w->980-2000w total (up to 1000w each when charging, increases on lower charge%)
2x Battery Input:100-1000w total (up to 500w each when charging)

Insights:


  • Smart power management is key as the reactor can't power everything on at once and could end up fully draining the battery to provide up to extra 2000w. If not managed well, depleted battery results in the loss of buffer (thereby brown outs may occur), backup and stealth. You could disable the battery to prevent drainage to have enough battery available but comes at the cost of preventing the battery from buffering load changes so powering off other non essential installations is recommended instead whenever load is high. For example, it's a good idea when not in used to power off fabricators/deconstructors, charging dock, suits/locker 02, turn on oxygen generator only to refill rooms to 100% oxygen then off and steer slower to conserve power.

  • The reactor noticeably drains fuel rods half faster at 0.5 fuel efficiency which makes overvolting and high engine speed more expensive to utilise so reducing load by powering off installations and undervolting (by changing switch output from 1.5 to 0.9 etc) alongside efficient A.R.C may be useful during early campaign. As you progress with upgrades and amass fuel rods, you can start utilising more of overvolting and have more things powered on at the same time or keep them off to increase overvolt potential (limit of 2.0x load). Though you may need to strike a balance between conserving power/steering slower and completing missions quicker.

  • The battery only has 4000w total capacity and can only output up to 2000w thereby, will not last long if power draw is high which limits the time available for stealth mode and backup power. It is critical to lower power draw in order to extend battery life since if load is at 2000w, the battery will last only 2 minutes whereas 400w would lengthily last 10 minutes. A fast charge switch is provided to override battery recharge rate to 100% which is most useful after battery is depleted or when in outposts but would increase the load by 1000w and disable buffer while fast charging.

  • Ensure to adjust reactor max output & battery max recharge rate MEM after upgrades:

Ensure to enable Dronefin. Hope you enjoy it, this is my first sub so feedback is welcomed!

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

Настройки cookies

Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

Технологии, провайдеры и сроки хранения