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Enhanced EuropaWar

Положительные голоса97%94 голосов игроков
Подписчики22,4 тыс.22 397 в Steam Workshop
Размер файла2,05 МБЗагрузка через Steam
Обновление автора22 авг. 2026 г.Дата обновления материала
Enhanced EuropaWar

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О материале

«Enhanced EuropaWar» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

An adjustment patch of EuropaWar. Original mod is still required. There is no specific load order requirement relative to the original mod

Patches:

Incompatible Mods:

Additions:

  • Clown Carnival type 2 - carrys Clown Saboteur and Clown Slasher
  • Blessed Clown boarding pod
  • Clown Chemist boarding pod
  • Underwater scooter Clown Chemist
  • Armored Pirate boarding pod
  • Monster missions: Pirate Suicide Squad, Interceptor Bot, Defense Bot, Separatist Imposter boarding pod, Clown Bomber boarding pod, Singer
  • Nest Mission: Death Spider
  • Abandoned Outpost Mission: Death Spider, Clown Slasher, Pirate

Changes:

  • Added highpriority tag to humanoid enemies and some other creatures. A built-in Lua script adds characters with highpriority tag to the high-priority list to prevent them from being affected by Performance Fix
  • Humanoid enemies now fall unconscious first instead of dying immediately
  • Boarding pod crosshair can now enter submarine
  • In non-high-pressure environments, boarding pod crosshair will self-destruct and deploy boarding pod
  • After a Ram Ship successfully attacks a wall (destructible and max HP < 3000), an event ensures all enemies spawn inside the submarine
  • Added sound effects to Ram Ships for earlier detection and identification
  • Clown Saboteurs carry more disruptive items (Blank Coilgun Ammunition Box, Bike Horn, Dementonite Cymbal, Radio Jammer)
  • Clown Bomber sprites now reflect whether they are carrying a timed detonator and C-4 block
  • Clown Bombers require both a timed detonator and C-4 to explode upon death
  • When explosion conditions are met, a Clown Bomber grabbing a character will beep and slowly gain bloodloss
  • Clown Chemists use a wider variety of poisons
  • Intimidation Bots attach to the submarine wall and slowly suffer Internal damage
  • Separatist Imposters inherit human ragdolls, making them compatible with all mods that modify human ragdoll
  • (Lua Required) Separatist Imposters copy a crew member's appearance, equipment, and buffs
  • Pirate Gunships are now more agile
  • Replaced the Heavy Machine Gun Pirate Gunship with an Piercing Coilgun Pirate Gunship
  • Railgun Pirate Gunships fire Railgun Harpoons
  • Interceptor Bots are more agile; each attack causes a brief extra power load in nearby junction boxes
  • Separatist Ironfist gains a new talent: 25% Stun Resistance, plus 10% Damage Reduction per enemy within 15m (max 50%)
  • Pirate Suicide Squads carry Stun Grenades; Separatist Suicide Squads carry Frag Grenade
  • Boarding Pod items are given a High-Priority Tag to prevent optimization by Performance Fix
  • Boarding Pod items can penetrate up to 99 targets before reaching a hull
  • Boarding Pod items cannot penetrate structures with max HP ≥ 3000 or indestructible entities
  • Enemies spawned from Boarding Pods gain a brief Adrenaline effect (Stun Resistance, cannot be knocked unconscious)

Balance:

  • Reduced humanoid enemy attack range (20m -> 12m) to prevent beyond screen attacks
  • Reduced the item production speed of pet Intimidation Bots
  • Armored Husk gains armor, but its health and health regeneration are reduced
  • Removed the Deep tissue injury recovery from Armored Husk
  • Reduced Large Death Spider health (800 -> 300)
  • Humanoid enemies wear broken diving suits that yield fewer materials when deconstructed and degrade over time like disposable diving suits
  • Humanoid enemies now drop ammunition supply loot, which can be deconstructed into basic materials
  • Pirate / Separatist Suicide Squads now drop medical supplies
  • Reduced medal drops; only heavily armored enemies drop medals now

Fixes:

  • Fixed underwater scooter enemies not switching weapons after engaging
  • Fixed the boarding pod crosshair alarm not being mono audio
  • Fixed incorrect HealthIndex settings for Clown Slasher, Clown Saboteur, Clown Bomber, Husk Cult Devoured, Armored Husk, Stun Baton Husk, and Rogue Husk High Priest
  • Fixed the Clown Divine Child being able to trigger Clown Blast even when unconscious or not equipped with the Funbringer 3000
  • Fixed the Mist Raptor Assault Boat (EMP) not causing EMP effects
  • Fixed pet Intimidation Bot missing the Walk animation type
  • Fixed Performance Fix sometimes causing a single underwater scooter enemy to multiply after entering the submarine

Optimizations:

  • Optimized ragdolls and AI for boarding pod crosshair
  • Optimized ragdolls and AI for Ram Ships
  • Removed redundant limbs from Clown Slasher, Clown Saboteur, and Clown Bomber
  • Optimized AI for humanoid enemies
  • Optimized ragdolls for the Eyes
  • Optimized acid cloud generation for the Eyes
  • Optimized ragdolls for the Singer
  • Optimized ragdolls and AI for Pirate Gunships

Credits:

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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