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Drakkirum

Положительные голоса92%85 голосов игроков
Подписчики2,3 тыс.2 274 в Steam Workshop
Размер файла1,03 МБЗагрузка через Steam
Обновление автора29 мая 2024 г.Дата обновления материала
Drakkirum

Изображение 1 из 6. Материалы автора из Steam Workshop.

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О материале

«Drakkirum» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Drakkirum

Description and Lore

  Drakkirum - unique submarine commissioned and created for a son of Coalition's rich official, who joined the cult and wished to be remembered, which came true after he got drunk on a binge about the creation of this hulk and died of an opiate overdose... This truly monstrous submarine during its time kept in fear whoever dared to strike the Cultists; however, for unknown reasons ended up at the auction.

Lore aside, this submarine possesses all good qualities a good hunter has: it is quick, heavily armed, and small, easing the repairs.
Meanwhile the submarine is technically complex and sophisticated, even hosting a submarine map with enemy sensors.

Technical Details:

[h2]Command Room[/h2] 
To be honest - entire submarine was built around it, hence why it is the most complex place of the submarine, collecting most of the information and displaying it on one huge screen.

One of its mechanics:
1: Locating enemies on board, presence of which activates alarm and shows their position on map via red lights. Does not work on pirates.
2: Displaying condition of doors and hatches via red light if their condition is below 35%.
3: Displaying condition of vital systems: reactor, navigation terminal, oxygen generator, ballast pumps and engines.
4: Displaying current position, location, biome and depth in top-left corner of screen.
5: Displaying current charge of stabilizing battery (discharges into the power grid if load is more than output) and total flooding percent of submarine in bottom-left corner of screen.
Slightly to the right of them are the warnings about fires and enemies on board. Warnings, just like their frames, blink to draw attention during emergency situation.
6: Displaying reactor information in bottom right corner via orange window, containing power grid and reactor's values as well as fuel left, number of fuel rods loaded and their type.
7: Three buttons under the screen, one wired towards hull foam grenade detonators in command room, one for switching on/off the emergency lighting and the last one for switching on/off normal lighting (glows green with lightings on).

The navigation terminal itself also contains three buttons:
1: Top one labeled "Overclocking engines" switches on/off overlock mode (with overclock on, engine icons will glow yellow) for engines, allowing usage at 100% of its power, instead of usual 60% (by standard, the reactor can not keep up with overclocked engines, hence why stabilizing battery will be in use).
2: Middle one switches on/off under-barrel railgun on the rear upper gun.
3: Bottom one switches on/off under-barrel railgun on the rear lower gun.
[url=https://postimg.cc/pp3v2Lr7][img]https://i.postimg.cc/nhhhGsJH/cap.png[/img][/url]

[h2]Reactor[/h2] 
Submarine is powered by a reactor with maximum power output of 6500 kW and a fuel consumption of 0.400. Reactor is not fitted with automatic system; however hosts a rod counting system which allows to see the remaining fuel rods.

An addition is a stabilizing system of electric arc lamps on the reactor: eight in total, which turn on as needed while the power grid is overvolted, each compensating 50 kW of overvolt, in total resulting in 400 kW, which is often enough.

On the left side of reactor's main screen a stabilizing battery is located, which discharges by 1000 kW into the power grid whenever the undervolting occurs.
[url=https://postimages.org/][img]https://i.postimg.cc/6Q76FDqg/rea.png[/img][/url]

[h2]Gunnery Compartment[/h2] 
The submarine is armed with two double coilguns, one normal coilgun and a single turret hardpoint.

Double coilguns are fitted with under-barrel railguns which can be used if switched either at the corresponding periscope or in the navigation terminal (allowing the usage even with bots). Working state is indicated via red blinking lamps in place of corresponding guns (on captain's monitor] and on the guns themselves.
[url=https://postimg.cc/1gr1c0Bh][img]https://i.postimg.cc/s2tfzwZX/guns.png[/img][/url]

MOREE DETAILED INFORMATION ABOUT ON-BOARD SYSTEMS IS AVAILABLE IN CAPTAIN'S LOG

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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