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Artifacts and Ruins Enhanced

Положительные голоса98%341 голосов игроков
Подписчики73,8 тыс.73 847 в Steam Workshop
Размер файла3,47 МБЗагрузка через Steam
Обновление автора20 мая 2026 г.Дата обновления материала
Artifacts and Ruins Enhanced

Изображение 1 из 3. Материалы автора из Steam Workshop.

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О материале

«Artifacts and Ruins Enhanced» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. На странице приведены данные Steam и описание автора. Для установки откройте оригинал в Steam Workshop и подпишитесь. Совместимость редакцией не проверена.

Описание автора

Features:

With Artifacts & Ruins Enhanced artifacts become researchable and will no longer easily reveal which artifact you're currently dealing with when you find them. To figure out what you're dealing with, you either have to observe its effects or research it at a research station. Researching artifacts can gain you new and interesting technologies to play around with.

Ruins are also reworked with more challenges, modules and loot. They will no longer be destructible and will always contain at least 1 artifact. Unidentified serums and alien circuitry can be found as additional loot to make the traveling there more worthwhile, but they've also become more dangerous! If you've played with "Ruins Enhanced" you're already familiar with the modules as I got permission to use them. Adjustments were made to make certain doors no longer shut in your face unless a monster is fighting you to hinder your escape and some other minor tweaks.

Gameplay:

Here's a list of the overal gameplay aspects:

  • Artifacts Can be researched on a research station with alien circuitry. Researching will reveal what artifact you're dealing with. Researching already known artifacts generates an unkown serum inside the artifact. Can be sold both unidentified and identified. Identified artifacts are worth a lot more. Military and research merchants are the most interested in these and will pay you more.

  • Serums Will not reveal their effects until researched. Can be researched at a research station with stabilozine. They either unlock new technology or give you negative genetics effects. Can only be sold when identified. Military and research merchants are the most interested in these and will pay you more.

  • New Technologies Unlock recipes for new items by injecting a serum and craft them at the new research workbench which itself can be crafted at a regular fabricator.

Here is a list of currently unlockable technologies:

  • Artifact Containment
  • Gene Cleansing
  • Living Metal
  • Stasis
  • Teleportation

Compatibility and other Info/Patches:

This mod is semi-compatible with other artifact mods. Artifacts from other mods can still spawn just fine and work as intended, however the gameplay aspect of this mod does not extend to those artifacts from other mods, meaning you can't research those artifacts, they look different and their names will be visible.

Load Order:

  • Enhanced Reactors (If you're using it)
  • Artifacts and Ruins Enhanced
  • Robotrauma (If you're using it)
  • Extract it! (If you're using it)
  • Any other mod that overrides ruin related items

Credits:

Grass - Devourer Artifact hUbert 2 - Ruin modules from Ruins Enhanced Azure - Simplified and Traditional Chinese translation

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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