[Unmaintained] Realistic Light Ranges
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О материале
«[Unmaintained] Realistic Light Ranges» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Now range of light components depends on light luminosity, brighter lights have larger range
Mod recalculates light ranges with lua for all lights on each round start, after cl_reloadlua, or manual color change Range is proportional to sqr root of luminosity luminosity is proportional to sum of color components and alpha
Important: this process is irrevertible, so if you wanna try it then go to sub editor, quickstart, or start a new campaign
Individual lamps now looks more natural, no more super bright lights with 1cm range But subs... well, some looks better, some looks worse, they aren't designed for such violent changes
I think this mod could be useful to sub builders, because it shows which ranges your lights should have so it's wouldn't look like you're breaking laws of physics
This recalculations can be toggled with "lightrange" command, and triggered with recalclightranges or cl_reloadlua
Mod also changes textures of light to pointlight_bright.png which imho looks more natural than pointlight_bounce.png
and there's settings.json file in mod folder, you can set brightness of different types of lamps or global luminosity multiplier
Some lights on some subs are misconfigured and shine through hull or just off for no reason You can force them to be drawn behind sub/ shadow casting/ on/ off with cursed settings if you not afraid
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.