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Mission Mode Starting Options

Положительные голоса98%49 голосов игроков
Подписчики2,2 тыс.2 218 в Steam Workshop
Размер файла249,24 КБЗагрузка через Steam
Обновление автора14 июл. 2025 г.Дата обновления материала
Mission Mode Starting Options

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О материале

«Mission Mode Starting Options» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

I don't think it's exactly a secret that Mission mode in barotrauma is a bit lacking. This mod aims to help alleviate that a bit by adding new options for starting a mission mode with randomized loot and starting experience. All the options added can be found within the Additional Cargo section of server settings. All submarines that are correctly tagged will work with this mod (More information can be found in the linked guide at the bottom of this page for what tags are needed for loot generation.) While designed for mission mode, it also works in campaign.

The usage of the Additional Cargo settings lets hosts fine tune the options they want, and if you are a custom map maker you can even place the spawner items within containers to trigger additional spawns into those containers if desired.


What can I do with this mod so far?

  • Set containers on your submarine to autofill at the start of a game.

  • Set players to spawn with items at the start of a game. (Will be working to make this work with new joiners in campaign)

  • Set a starting level value for everyone.

  • Set a passive experience gain over time for everyone.

  • Modify Skill/XP gain speeds.

  • Modify values for movement speeds, fabrication speed, repair speeds, maximum health, friendly fire amounts.

  • Despite the name, this works within Campaign too.


Quick start guide

  • Host a server.

  • Select server settings.

  • Go to general tab.

  • At the bottom right, select Additional Cargo.

  • Type mmso into the filter to find all relevant spawners.

  • Select your favoured options, MMSO - All In One is probably the best if you don't care to fine tune settings. (Increasing amount of spawners does increase amount that spawns when you start a round)

  • Start your game and enjoy.

** Quick video demonstration/tutorial **


Known Issues

  • Only up to 15 things can be selected. This is a barotrauma hard coded thing for additional cargo, you can use the console to spawn more as a way to surpass this.

  • PvP is currently not fully functional/supported. This may change if (https://github.com/FakeFishGames/Barotrauma/pull/13974) gets implemented. You can however use the spawner items in submarine editor to manually spawn randomized items if desired.

  • Multiple people interacting with the Additional Cargo menu at the same time is not advised, while my testing is limited, it seemed to cancel out eachothers edits when someone saved the changes. This is a Barotrauma problem that I have no control over.

  • A random metal crate will always spawn when you have selected additional cargo, even though the spawner items you selected are then automatically removed. This is just the nature of the mod using additional cargo as a configuration system, I could delete the crate after use, but then any additional items would drop out, so I wont.

  • Submarines without secarmcab's (including some vanilla ones as the main issue) might not generate secarmcab stuff, may provide a backup plan later.

  • Full containers will not spawn further items, this is intentional to avoid items being dumped on the ground, but can cause issues with small containers that are heavily tagged.

  • Swapping a submarine without transferring items doesn't transfer Experience Emitters, I am not sure why you are not transferring items, but you will need to likely manually spawn them via console or switch back and forth with swapping items enabled to get them back.


** Guide on more details regarding specific loot pools and tags required for submarine editors **

For the more daring of you, feel free to look into the mod files and tweak it to your liking. It's setup in a way that hopefully makes it easy to copy and paste parts to make your own spawners.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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