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Revive Bots - Endless Crew Respawns

Положительные голоса97%266 голосов игроков
Подписчики35,3 тыс.35 280 в Steam Workshop
Размер файла23,5 КБЗагрузка через Steam
Обновление автора11 авг. 2026 г.Дата обновления материала
Revive Bots - Endless Crew Respawns

Изображение 1 из 4. Материалы автора из Steam Workshop.

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О материале

«Revive Bots - Endless Crew Respawns» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

A small mod for your Barotrauma Campaign which allows Bots to respawn the next round after they have died.

What does this mod do?

Revives dead Bots after each level transition and applies your prefered punishments on them. Current options are

  1. A kind of 'Reaper's Tax' called 'Bug Burden'

  2. A permanent skill loss, just like the skill loss players recieve

  3. The removal of genes in their genesplicer

  4. Preventing bots from transforming into husks


Customization

Can I customize the mod?

Yes! The mod adds a config.lua file in its folder. This file contains settings you can adjust yourself. You can also change these settings using an ingame command (F3) called 'changeReviveBotsSetting'. Changes to the config.lua file (Both manually and using the command) should persist, even after updates. If this is not the case, please report it here!

You can edit the mod manually in '%LocalAppData%\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3253027507' Keep in mind that changes to files other than config.lua will automaticly revert when the mod is updated!

You can also suggest some changes in the 'Suggestions'-Discussion and maybe I will add the changes in the official release.

How to use 'changeReviveBotsSetting'

Open your console using (F3). There you have to use the following command:

changeReviveBotsSetting <Setting> <Value>

Current settings and their possible values and their default values are:

SettingPossible ValuesDefault ValueDescription
loseGeneOnDeathtrue/falsetrueIf set to true, Bots will lose the genes placed in their genesplicer on death
giveBugBurdentrue/falsetrueIf set to true, Bots will recieve 'Bug Burden' when reviving
enableSkillReductiontrue/falsefalseIf set to true, Bots will permanently lose some of their skill levels
disableHuskTransformtrue/falsefalseIf set to true, Bots will not transform into husks after dying
bugBurdenAmount0-100100Changes the strength of 'Bug Burden' bots will recieve on reviving
skillReductionAmount0-10020How much their skill levels drop to their jobs default skill levels in percent

Here are some example commands:

changeReviveBotsSetting loseGeneOnDeath false

(This disables the loss of genes on death. Bots will respawn with all their genes. But only if their body is not destroyed)

changeReviveBotsSetting giveBugBurden true

(This enables the punishment. Bots will recieve 'Bug Burden' when they revive)

changeReviveBotsSetting enableSkillReduction true

(This enables the punishment. Bots will permanently lose some of their skill levels)

changeReviveBotsSetting disableHuskTransform false

(This allows bots to transform into husks after dying again)

changeReviveBotsSetting bugBurdenAmount 50

(This sets the amount of 'Bug Burden' the Bots recieve to 50. Now Bots will recieve 50 instead of 100 'Bug Burden'. But only if 'giveBugBurden' is also set to true)

changeReviveBotsSetting skillReductionAmount 80

(This sets how much skills the bot will lose to 80%. But only if 'enableSkillReduction' is also set to true)

You have to have the 'ManageSettings'-Permission to use this command.

The command supports the vanilla auto complete (By pressing TAB) if you have clientside-lua installed.


Bug Burden

What is 'Bug Burden'?

'Bug Burden' is a new Affliction created by this mod. It has multiple effects:

  • Decreases Vitality(The Health of the BOT) by [10%-50%]

  • Decreases Movmentspeed by [10%-50%]

  • Gives a Skill-Penalty up to half of the BOTs gained Skills

These debuffs lessen with the strength of 'Bug Burden'. [10%-50%] means: 'Bug Burden' of Strength 1 will reduce the mentioned stat by 10% 'Bug Burden' of Strengt 100 will reduce the mentioned stat by by 50%

How do I get rid of 'Bug Burden'?

'Bug Burden' also gets healed slowly. It heals 0.028 per second. So the decreased Vitality, Speed and Skills will return after time passes. A revived BOT will be fully healed after ~1hour. You can also cure him at the Medical Clinic in an outpost.

I don't like the way 'Bug Burden' works

If you don't like its effects, they can be changed to your preference by editing the 'Afflictions.xml'. Keep in mind that all changes to the mods file will be overwritten the next time the mod updates.


Other Information

What happens to their items?

Bots that revive will spawn with all the items which are left in their corpse. Just like genes disappear when a player dies, genes are removed and deleted upon the respawn of bots, if the bot had a gene splicer with genetic material in it.(This can be changed by following the steps mentioned above)

In case their corpse is deleted (Eaten by monsters, turned into a husk, despawned after some time) the bot will NOT respawn with their items(Also their genesplicer). You'll have to take the items out of his corpse/dufflebag.

It is recommended to always safe their body when they die. In case their corpse is intact they'll respawn with all the items. And if not, you still have all their items in a dufflebag.

My bot transformed into a husk and lost their items

Due to how husk spawning works the bot is deleted when he transforms into a husk and cannot be revived using the old revive system. The bot will respawn with their default items and you can loot their items from the husks body.

Requirements

Mod requires Lua for Barotrauma to work.

Multiplayer

Hosts require Serverside-Lua. Clients do not require Clientside-Lua. It is optional but supported (For example for the autocomplete for console commands).

Singleplayer

Clientside Lua is required.(See Lua for Barotrauma Workshop page for instructions on how to activate it)


Issues

Open Issues

When you take over a bot using /setclientcharacter and then switch back the bot you took over will be considered "dead" and will recieve all penalties you enabled for dead bots (Such as recieving "Bug Burden", losing Genes and skill reduction.)

Recently Closed Issues

Thanks to quqg the bug that caused newly hired bots to recieve all penalties in singleplayer, is fixed now. This issue was caused because the new bench mechanic conflicted with the new hires.

Thanks to naganong the bug that caused reinstated bots, which were previously benched, to be considered dead instead of a new hire, should be fixed now.

Thanks to One4ae4ek the bug that caused the mod to crash when a bots body was destroyed, should be fixed now. This issue was caused because Barotrauma changed how job specific items were given to new bots.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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