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More Vanilla-Like Weapons

Положительные голоса95%124 голосов игроков
Подписчики2,8 тыс.2 784 в Steam Workshop
Размер файла15,83 МБЗагрузка через Steam
Обновление автора30 нояб. 2025 г.Дата обновления материала
More Vanilla-Like Weapons

Изображение 1 из 4. Материалы автора из Steam Workshop.

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О материале

«More Vanilla-Like Weapons» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

---英语/ENGLISH---- This is the first mod I've ever made. It may not be very excellent, but I did my best. ***Note: The clothes in this mod are compatible with EUROPA WAIFU 2. Female characters will not expose their breasts when wearing my MOD‘s clothes. ***

Please note before playing: 1. How to fabricate weapons and equipment in my MOD Equipment is very simple to fabricate. Just fabricate the required materials through the fabricator and then fabricate them. No recipe is required. However, for handheld weapons and ammunition, a recipe is needed. The process for unlocking weapon recipes is as follows: ① Find the engineer merchant at the outpost, visit the engineer merchant's shop page, and select Misc as the shopping category in the engineer's store page. ② Purchase the weapon/ammunition blueprint you need. ③ After obtaining them, select them in your inventory, hold the blueprint in your hand, and hold down the right mouse button to read. ④ After reading, the blueprint will be consumed. It seems like you got nothing, but the recipe has actually been unlocked. You can check this by opening the fabricator. ⑤ Please note that weapon blueprints are not available for purchase at the beginning of the campaign. Some basic weapon modification blueprints can indeed be purchased at the start, but the more powerful the weapon, the higher the minimum world difficulty at which its blueprint becomes available for sale. Currently, the blueprint with the highest acquisition world difficulty is at 45%.

**2. Can you purchase the weapons, equipment and materials in my MOD from the merchants? ** Sure, but just like blueprints, you need to reach a certain world difficulty level.

**3. How powerful are the weapons and equipment in my MOD? ** I can tell you responsibly - they are very powerful, but also very expensive. Advanced materials such as ballistic carbon fiber, reinforced carbon fiber, and super alloys can only be obtained in the later stages of the game. For example, physicorium , rare earth ,reinforced carbon fiber, and super steel/super titanium are needed. However, you won't regret after you get these powerful weapons.

**4. Besides weapons and equipment, what else did I do in my MOD? ** ① Actually, there are also some tools. Since I often add some of my own creative ideas, sometimes I update some practical (?) tools, such as titanium alloy-made wrenches, crowbars, and screwdrivers, as well as physicorium-made wrenches, crowbars, and screwdrivers. ② There are also some books. These books not only add skill points for players but also add talents and experience. For example, 《VETERAN COALITION SAILOR'S DIARY》 adds EXP, while those books with gray covers and usually starting with "How to..." add talents. The strength of talents increase, and the price will increase accordingly. For instance, a book titled "How to Weld Ship Hulls More Efficiently" costs 1000 MK, while a book titled "How to Make High-Quality Weapons" costs 3000 MK. Personally, books directly related to combat, such as those for making high-quality weapons, adding damage, or increasing resistance, will not be priced lower than 3000 MK.

**5. Do I have any ammunition for the submarine turrets in my MOD? ** Yes, and there are many. Some of the artillery ammunition is extremely powerful, but the cost of production is extremely high. For example, the hydrogen bomb ammunition box of the fragmentation cannon can cause an EMP damage with a diameter of 7 meters and a percentage of 8% of the target's maximum health as armor-piercing explosive damage, ignoring any armor. Note that the armor-piercing explosive damage does not refer to an explosive damage with a penetration of 1, but a special damage. Limb damage reduction is still ineffective against this special damage. The hydrogen railgun shell and cobalt railgun shell of can also cause percentage armor-piercing damage, which is 15% and 20% of the target's maximum health respectively.

**6. Do I have many special damages in my MOD? ** As for the current version, there are not many, only four types. They cannot be treated by any medicine, and the only way to cure them is to find a doctor at the outpost. However, weapons that can cause armor-piercing damage usually deal enough damage in a single hit to kill an average player or even a Europa Superman several times over (damage in the thousands). Yes, only a very small number of weapons can cause armor-piercing damage.

**7.When will the full version of this mod be available? ** Within three months. I just finished my college entrance exam and have plenty of time to update the mod.

**8. Future Plans for New Releases ** ① Refresh the alien weapons, alien ammunition, and alien materials in the alien ruins to enhance players' enthusiasm for exploring the alien ruins. Note: Each alien weapon is a wheelchair. ② More unique, craftable (or not) weapons and equipment (goes without saying) ③ More useful tools.

If you have any issues you want to report, please contact me in the STEAM chat or search for 3497856733 on QQ. WILL NOT REPLY ANY MESSAGE WITH EXTREME FAUL LANGUAGE SUCH AS "FK YOU", "BICH","MER-F**KER"

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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