Aronnax
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О материале
«Aronnax» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Aronnax
is a submarine prototype for mining prospecting, shipwrecks and ruins exploration released from the Sermilik shipyard. It was originally an order from a shipowner who wanted to made lucrative trade with rare minerals and alien artifacts. Only one copy had time to be produced before the plans were lost in an accidental fire at the shipyard. The Aronnax is a medium-sized submarine which slips easily through the twists and turns of Europa's caverns. It's equipped with a pod to transport people or goods between 2 submarines or a station and which also serves as an airlock when docked. It's also equipped with 2 support drones.
SPECIFICATIONS:
ARONNAX:
Class: tier 3 scout submarine Crew size : 6->12 Dimensions:49x18m Ascent speed: ~18km Descent speed: ~13km Main engine speed: ~28km Aux. engine speed: ~14km Both: ~32km Battery autonomy: ~2min Cargo capacity: 24 crates Weapons: - 1 front electrical discharge coils - 4 coilguns - 1 railgun - 1 pulse laser (front) - 1 depth charge tube
POD-057:
Class: shuttle Crew size : 1->4 Dimensions:8x5m Ascent speed: ~15km Descent speed: ~19km Engine speed: ~28km Battery autonomy: ~4min30s Weapons: front & rear electrical discharge coils
S-1, C-2 & L-3:
Class: support drone Crew size : 1->2 Dimensions:2x2m Ascent speed: ~19km Descent speed: ~22km Engine speed: ~20km Time on battery: ~5min Battery & supercapacitor automatically charge when drone is docked. Wi-fi distance signal: ~250m S-1 version: 1 electrical discharge coil, 1 camera & 2 supply cabinets C-2 version: 1 coilgun L-3 version: 1 pulse laser (replace the C-2 with it in the subeditor)
CAPTAIN & SECURITY GUARD
A private room with 2 secured lockers (a captain badge is needed).
Gunnery compartment : All periscopes have a switch/lever to switch on/off their respective turret. Coilguns can set on auto-mode (switch) but are less effenciency than manual (targeting delay).
Menace detection alarm systems :
- outside -> alarm + monitoring + gunnery compartment lights turn in red.
- inside -> alarm + monitoring.
Automatic security camera system inside & outside (monitors right to the jail cell). A captain or security badge needed to access to the armory with 3 secured lockers and the jail cell.
ENGINEER
1 large cabinet + 2 supply cabinets. A lot of systems monitoring.
Batteries: System switch automatically on batteries power out if reactor or docking hatch provide 0 power -> submarine's lights turn on red & only aux. engine is available to preserve power. If system detects that reactor no provide enought power & if batteries charge rate is set to 0 -> batteries provide missing power. Charge protection: System detects if batteries & supercapacitors charge are full & set charge automatically to 0. On dock: System detects if submarine is docked on station and recharge autamatically batteries & supercapacitor if their charge are not full. All machines are powered by a relay to manage more easly the electrical power grid load. Other components are accessible in circuit boxes for rewiring but be carefull to not brake vital systems.
MECHANIC:
All ballast pumps power are controlled by a switch on them (help for maintenance). 3 large cabinets linked to deconstructor & fabricator.
Fire protection: A sprinkler system (need maintenance) is linked to smoke detector only in reactor, engines & jonction boxes rooms. If smoke is detected the sprinkler system close the compartement (doors & ducts) & floods it until the fire is out.
DOCTOR:
Medical fabricator linked to medical cabinet. A doctor badge is needed to access to toxin cabinet. A search station + a garden.
OTHERS:
Bots "friendly" if the AI don't stupidly decide to use ladders for poledancing. Traitor friendly -> Restricted areas, secured lockers, loose vents & loose panels.
No one is perfect, you can report bugs [**
here <<< **](https://steamcommunity.com/workshop/filedetails/discussion/3287576875/4547029924534635861/)
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Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.