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[DS] Gather Resources Quickly (Lua)

Положительные голоса100%56 голосов игроков
Подписчики1,7 тыс.1 732 в Steam Workshop
Размер файла883,03 КБЗагрузка через Steam
Обновление автора28 апр. 2025 г.Дата обновления материала
[DS] Gather Resources Quickly (Lua)

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О материале

«[DS] Gather Resources Quickly (Lua)» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Description

Are you bored by collecting ores and plants? Do you have a lack of resources even for bullets? Do you want to reduce annoying routine of Barotrauma to focus on more fun aspects of the game? If your answer is YES - than this mod is for you!

This mod requires both: ** clientside ** and ** serverside ** Lua for Barotrauma to work.

If you don't know how to install it

  • than please, check this video.

This mod has XML version, which not requires Lua to work. It has less features, and it also has more issues with compatibility, but you can check it if you want: [DS] Gather Resources Quickly

By simply installing and enabling this mod you will get NOTHING at all! This mod provides a set of configurable tweaks for you to configure your game in the way you want it using in-game console. Press F3 to open it and type commands described below.

** Note: ** The most important command of this mod is "** grq-help **". Type it in a console to get more details about commands from this mod and how do they work. Please, keep in mind that every configuration which you change - is applied to all games where you are host. If you want to start a new game and reset your settings - you need to do that manually by executing this command: "grq-reset". You can ensure that you have proper configurations for your game by executing this command: "grq-settings". It will print current settings into you console.

Plants are scannable with minerals scanner

To enable that just type: grq-scannable 1 Zero to disable it ** Note: ** Please, keep in mind that changes made by this command will get reflected only on the next round. Make sure that you have configured it before you undock from station.

ALL resources are glowing in darkness

By default: Esperite, Alien Materials and resources from mining quests are not glowing. To enable that just type: grq-glow 1 Zero to disable it

Plants picking time

By default - you need to hang for 5 seconds on every plant to collect it. You can decrease or increase this time usign such command: grq-picking 3 Command above will set 3 seconds to pick up any plant. Zero will allow you to pick it up instantly.

Ore deattach duration

Default deattach duration in vanilla is ** 4 **. This is not about seconds, because a lot of conditions might impact the time you spend to deattach ores (e.g. mechanic skill level). You can change this duration usign such command: grq-deattach 3 Command above will make all players to deattach ores for 25% faster. Zero value will allow you to deattach it with plasma cutter instantly.

** Note: ** If you set deattach duration value to 2 or less

  • mechanic's talent "Miner" will get updated and you will get "+%15 Swimming Speed" in addition to existing bonuses. Because otherwise - this talent becomes less beneficial.

Configurable sonar range

As example you can set it to the same value as Super Mining Sonar does. Just type following command in a console: grq-sonar 18000

Configurable server rates for resources

Finally you can create a server and name it: Barotrauma PvE x3 (or x5, or x10 or whatever...) This mod will allow you to set server rates for deconstruction of different groups of non-craftable resources.

Example: grq-rate 2 grq-rate 4 explosives grq-rate 1 fuel Commands above will set x2 rates for all resources globally, but x4 for explosives and x1 for fuel.

If you plan to set high rates (like x4 or more) I strongly advice you to use this mod: Material IO. It will help you with performance by reducing amount of active items in the game.

** Note: ** Please, keep in mind that this mod impacts the amount of resources which you get from DECONSTRUCTION . It will not impact the amount of resources spawned in caves, wrecks or dropped by creatures.

Here is the list of non-craftable resources, deconstruction of which is impacted by modification of server rates:

  • Minerals and Plants.

  • Creature loot: Swim Bladder, Adrenaline Gland, Endworm Shell Fragment, Hammerhead Ribs, Moloch Bone, Spineling's Spike, Watcher Shell Fragment, Alien Circuitry.

  • Pet production: Poop, Mucus Ball, Hallucinogenic Bufotoxin, Chitin Chunk.

  • Gardening: Raptor Bane, Mutated Raptor Bane, Pomegrenade, Mutated Pomegrenade, Tobacco Bud, Salt Bulb, Banana, Banana Peel.

  • Random deconstruction: Scrap, Diver's Remains.

  • Eggs: Mudraptor Egg, Strange Eggs.

  • Alien items: Alien Trinket, Alien Curio, Alien Ornament, Sky Artifact, Thermal Artifact, Nasonov Artifact, Faraday Artifact, Psychosis Artifact.

This table will explain you, amount of which materials will change upon deconstruciton of parent item (listed above), if you set rate for specific group:

GroupExplanation
global
Global rates for all resources, if more specific rate of specific group is not set
fuel
Set multiplied rates of deconstruction for materials like: uranium, thorium.
explosives
Rates for: phosphorus, magnesium, sodium, lithium, potassium
meds
Rates for: organicfiber, opium, ethanol, elastin, antibiotics, chlorine, calcium, alienblood, stabilozine, adrenaline
materials
Rates for: aluminium, carbon, copper, iron, lead, silicon, tin, zinc, titanium
alien
Rates for: "dementonite", "fulgurium", "incendium", "oxygeniteshard", "physicorium", "sulphuriteshard", "paralyxis".
other
Rates of deconstruction for materials from other mods (works only for ores and plants). As example you might enable a mod with silver and gold. In this case, if you want to manage their rates specifically (in non-global way) you may use this group.

From Author

I like to play a campaign when I set HP for enemies x2-x4. Sometimes I use Barotraumatic with Vanilla Weapons Overhaul. This setup makes me and my team to use resources for bullets much faster than we get them. Even if we stop for every cave. This mod helps me to balance my campaign. Hope it can do the same for you.

I am an experienced programmer, but this is my first mod written with Lua. So I just want to say ** Thank You ** to Evil Factory and Ydrec for their support.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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