EK Bottlenose Mk-I
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О материале
«EK Bottlenose Mk-I» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Do not send 'community awards'.
Until the new system is fixed, there is no point in sending awards to community items.
EK 'Bottlenose' Mk-I
Heavy Destroyer
"The Bottlenose class is a heavy combat vessel which prioritizes a mix of protection and armament. It is primarily armed with two heavy turrets, with several secondary hardpoints, and a forward-fixed railgun battery in it's bow. Built with a standard internal pressure hull and light armor applique along it's forward belt for improved survivability against low caliber guns. The design also features instrumentized fire control systems for it's main guns."
Starts with relatively minimal armament, if you are playing on higher difficulties it's recommended to not buy it until you've got at least around 30,000mk spare for additional refits to bring it up to it's full firepower.
Role: Attack ( Combat Vessel ) Tier: 3 Price: 42,500 Mk Recommended Crew: 8 - 14 Size: 64x14m Horizontal Speed: 21 ( 26 with upgrades ) Vertical Speed: -19,26 Cargo Capacity: 24 Boxes Magazine Capacity: 27 Shells, 63 Boxes Vessel Strength: High Vessel Maintenance: Standard / Large-Crew Recommended Difficulty: High Recommended Crew Experience: Any
Notable Features:
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Forward railgun battery
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Uparmored hull
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Instrument fire-control system (Heavy turrets only)
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Engineering room
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Medbay
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Large armory
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Brig
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Docking port power transfer
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Drainage duct system
Weapon Systems:
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Forward Railgun Battery (Fixed Mount)
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x2 Heavy Coilgun (Heavy Turret-Mount)
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x1 Chaingun (Turret-Mount)
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x2 Coilgun (Turret-Mount)
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x4 Empty Hardpoint (Turret-Mount)
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Depth Charge Launcher (Fixed Mount)
Stock Reactor Trim:
0.01 - 75
Stock Battery Controller Trim:
202 - 15
Stock Engine Battery Trim:
101 - 15
I don't really have any specific plans for more submarines,
feel free to suggest what kind of subs you are interested in seeing made.
For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented?
**-with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now.
( Also expect that potential "EK mods remaster" to not happen after all )**
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.