Attelmoran [Tier III]
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О материале
«Attelmoran [Tier III]» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Translated through a translator. Possible distortion. Attelmoran is a heavy transport and combat cruiser, equipped with everything necessary for long autonomous operations.
Speed characteristics achieved in the stock version at maximum control level: Speed - 28.6 Surfacing speed - 18.6 Diving speed - 20.6
Recommended crew: The more, the better.
Armament:
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Pulse Laser - 2 units
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Chain Gun - 1 unit
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Railgun- 2 unit
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Shrapnel Cannon 1 unit
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Empty slot for small weapon - 1 unit
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Empty slot for large weapon - 1 unit
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Depth Charge Launcher - 1 unit
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Discharge Coil - 14 units (Evenly distributed across the hull)
Features:
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Includes a shuttle.
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Huge cargo capacity - ninety-two (92!) slots (seventy-two slots in the main cargo hold, and twenty slots in five small racks).
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Depth charges can be launched in three ways: from the captain's bridge, via the button, or directly through the periscope.
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Four-story ballast in the bow, reducing the risk of collision damage and efficiently draining water from nearby access shafts.
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Weapon compartments are divided into three zones: Port Side, Main Calibers, and Starboard Side.
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Each weapon has its own dedicated compartment.
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Supercapacitors are located near periscopes, eliminating the need to run across the ship to adjust them.
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Each weapon compartment has its own shelves and a slot for a diving suit.
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A total of 20 slots for diving suits.
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Plant-growing area available.
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Music bar.
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Prison included.
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Six beds (four in the crew quarters and two in the prison).
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Captain has a personal safe.
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Eight batteries. The main battery compartment includes lighting components to indicate battery modes (Discharge / Charge).
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Most electrical panels are located in one place.
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Direct water drainage to ballast tanks from reactor and engine rooms.
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Additional status monitors allow quick assessment of the ship's condition. They are located in the airlock leading to the shuttle, as well as in the engine, fabricator, and medical compartments.
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Two layers of external walls.
Electrical Systems
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Captain has a periscope with six spotlights and combat mode buttons, allowing firing from both railguns without leaving the cozy chair.
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Button to disable emergency lighting throughout most of the ship.
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Levers for ballast drainage to help control ballast flora.
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Terminal for setting battery charge rate.
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Alarm system checks for oxygen, water, and smoke in each compartment; if something is wrong, an alarm should sound across the ship.
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Siren indicators: Left - flooding, Center - fire, Right - oxygen.
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Automated reactor controls.
Mechanisms:
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Deconstructor.
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Fabricator.
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Medical Fabricator.
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Research Terminal.
Shuttle.
Crew - 3 people
Speed characteristics: Speed at maximum control - 32.2 Surfacing speed - 19.0 Diving speed - 22.6
Armament:
- Magnetic Cannon - 2 units (Covers only the lower hemisphere.)
Features:
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Terminal for setting battery charge rate.
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Cannot open external doors while doors leading to living quarters are open.
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Lever to fully lock external doors.
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Buttons to turn interior lights and nose spotlight on/off (to save energy).
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Buttons to enable/disable power input/output through docking ports.
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Windows in the shuttle captain’s quarters.
Good luck.
P.S. This is my first submarine, so if you decide to try it out, I’d be happy to receive feedback. Let me know what you liked or didn’t like. And please report any issues!
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.