[VSP]Herja Plus
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О материале
«[VSP]Herja Plus» — материал мастерской Barotrauma. Моды, подлодки, предметы и новые задания для экипажа. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
[VSP]Herja+
It is a 100% vanilla submarine,which theoretically,you can make an exactly same one in campaign.
What distinguish it from the original Herja is the overall modification of its grid and circuit,which include but not limited to:
1.1.A switching circuit that allows you control all turrets/cameras(including bomb pipe) with one single periscope.
1.2.Double-Click to switch prow/stern guns,rotating to right up/down to switch top/bottom guns/cameras.
2.A reactor controller that adjust power 10 times as fast as the reactor's native auto control.
3.Replacing all junction boxes with relay components(didn't change any value,but did use certain skill that is kind of illegal),making the power grid almost invulnerable.
4.An auto overload circuit that makes the sub can reach 45.1km/h(when fully upgraded,26% faster than original),BUT You may need to shut down the oxygen generaters to make this when pumping or being firing for a long time.You can do that with the second button on navigation terminal.(for Herja has no battery)
5.1.Extra ballast tank that makes it can dive at the speed of 19.0km/h(25.1% faster than original).
5.2.Overhaul for the ballasts,which were though big but had very unbalanced distribution.The overhaul enhance its flexibility significantly.
6.Improvements that make the drain system more efficient and reasonalbe.
7.Circuits for the capacitors which make the voltage of main devices very steady.
8.Other little improvements making your journey on Europa more pleasuring.
NOTICE:
1.The reactor requires you to pull the "turbineoutput"bar(the righter one on UI) apace to max by hand when initializing it——or——well,nothing would happen.For regular ships,that may overload the grid,but for this ship,whose grid is invulnerable,that is just pretty much the same. 2.The reactor consumes fuels faster than common ones——the cost for its better performance. 3.Its normal for the reactor to prompt"Temp Low" or "Output High". 4.Its normal for certain lamps to flicker when the grid's load is high,they are designed to be so. 5.The oxygen generator charges oxygen tanks slower,which is also designed to be so. 6.Its normal for oxygen generator to "scream" when the grid is out of power,again,designed to be so.
7.Every time you upgrade the charging speed of the battery or the supercapacitor,you have to adjust the value of multiplier for them by hand.
The steps are: 7.1.Open the circuit box next to the reacotor. 7.2.You can find 3 memory components on the left part of the pane.
7.3.As the label says,These three ROM correspond to supercapacitor/battery/reactor(which is auto calculated,so you do not have to adjust it every time you upgrade the reactor,but if you do,it may function little better). 7.4.The values separated by double slashes correspond to //no upgrade//grade 1//2//3.Fill the correct value to the ROM.(If you have certain mod that changes upgrade limits of capacitors,you will have to calculate on your own with the given formula) 8.You may check the meaning of the text displays next to navigator in submarine editor: MainVolt: Voltage of main grid SubVolt:Voltage of sub grid Temp:Temperature of reactor Fuel:Fuel left percent of reactor Scapa:Charging rate of supercapacitor
9.If you find lights not working when you start a round,you may occurred the new bug about relay components.Toggle the second button on navigation terminal for twice to solve it.
Thanks for subscribe.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.